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| author | Juan Linietsky | 2014-10-12 02:13:22 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-10-12 02:13:22 -0300 |
| commit | 948fd83cdded7fed77ae5213101c1a2ece580434 (patch) | |
| tree | a6953095dc4feaac1485c04b35039b85f1a95534 /tools/editor/plugins/script_editor_plugin.cpp | |
| parent | 37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff) | |
| download | godot-948fd83cdded7fed77ae5213101c1a2ece580434.tar.gz godot-948fd83cdded7fed77ae5213101c1a2ece580434.tar.zst godot-948fd83cdded7fed77ae5213101c1a2ece580434.zip | |
Little Bits
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
Diffstat (limited to 'tools/editor/plugins/script_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/script_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index ba6e153e2..24e09111e 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -1286,7 +1286,7 @@ void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const continue; String code = ste->get_text_edit()->get_text(); - int pos = script->get_language()->find_function(code,p_function); + int pos = script->get_language()->find_function(p_function,code); if (pos==-1) { //does not exist |
