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| author | Juan Linietsky | 2016-05-23 17:10:26 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-05-23 17:11:49 -0300 |
| commit | d3495b128a700b6f830ec90ff0b544ad1333b867 (patch) | |
| tree | 78d1a96d928f912e9d5e1f8502d7651c47e209b6 /tools/editor/plugins/mesh_editor_plugin.cpp | |
| parent | b777b32470fc7cba345f3ff2ee419074104f8f9b (diff) | |
| download | godot-d3495b128a700b6f830ec90ff0b544ad1333b867.tar.gz godot-d3495b128a700b6f830ec90ff0b544ad1333b867.tar.zst godot-d3495b128a700b6f830ec90ff0b544ad1333b867.zip | |
-Improve resource previews
-Also fixed draw_texture_rect() tile parameter
Diffstat (limited to 'tools/editor/plugins/mesh_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/mesh_editor_plugin.cpp | 335 |
1 files changed, 117 insertions, 218 deletions
diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp index 8671734c2..c4f44f608 100644 --- a/tools/editor/plugins/mesh_editor_plugin.cpp +++ b/tools/editor/plugins/mesh_editor_plugin.cpp @@ -1,300 +1,199 @@ #include "mesh_editor_plugin.h" -#include "scene/3d/physics_body.h" -#include "scene/3d/body_shape.h" -#include "scene/gui/box_container.h" -#include "scene/3d/navigation_mesh.h" -#include "spatial_editor_plugin.h" +void MeshEditor::_input_event(InputEvent p_event) { -void MeshInstanceEditor::_node_removed(Node *p_node) { - if(p_node==node) { - node=NULL; - options->hide(); - } + if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) { + rot_x-=p_event.mouse_motion.relative_y*0.01; + rot_y-=p_event.mouse_motion.relative_x*0.01; + if (rot_x<-Math_PI/2) + rot_x=-Math_PI/2; + else if (rot_x>Math_PI/2) { + rot_x=Math_PI/2; + } + _update_rotation(); + } } +void MeshEditor::_notification(int p_what) { + if (p_what==NOTIFICATION_FIXED_PROCESS) { -void MeshInstanceEditor::edit(MeshInstance *p_mesh) { - - node=p_mesh; - -} - -void MeshInstanceEditor::_menu_option(int p_option) { - - Ref<Mesh> mesh = node->get_mesh(); - if (mesh.is_null()) { - err_dialog->set_text(TTR("Mesh is empty!")); - err_dialog->popup_centered_minsize(); - return; } - switch(p_option) { - case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: - case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: { - - bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); - - EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); - UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - - List<Node*> selection = editor_selection->get_selected_node_list(); - - if (selection.empty()) { - Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); - if (shape.is_null()) - return; - - CollisionShape *cshape = memnew( CollisionShape ); - cshape->set_shape(shape); - StaticBody *body = memnew( StaticBody ); - body->add_child(cshape); - - Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner(); - - if (trimesh_shape) - ur->create_action(TTR("Create Static Trimesh Body")); - else - ur->create_action(TTR("Create Static Convex Body")); - - ur->add_do_method(node,"add_child",body); - ur->add_do_method(body,"set_owner",owner); - ur->add_do_method(cshape,"set_owner",owner); - ur->add_do_reference(body); - ur->add_undo_method(node,"remove_child",body); - ur->commit_action(); - return; - } - - if (trimesh_shape) - ur->create_action(TTR("Create Static Trimesh Body")); - else - ur->create_action(TTR("Create Static Convex Body")); - - for (List<Node*>::Element *E=selection.front();E;E=E->next()) { - - MeshInstance *instance = E->get()->cast_to<MeshInstance>(); - if (!instance) - continue; - - Ref<Mesh> m = instance->get_mesh(); - if (m.is_null()) - continue; - - Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape(); - if (shape.is_null()) - continue; - - CollisionShape *cshape = memnew( CollisionShape ); - cshape->set_shape(shape); - StaticBody *body = memnew( StaticBody ); - body->add_child(cshape); - - Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner(); - - ur->add_do_method(instance,"add_child",body); - ur->add_do_method(body,"set_owner",owner); - ur->add_do_method(cshape,"set_owner",owner); - ur->add_do_reference(body); - ur->add_undo_method(instance,"remove_child",body); - } - - ur->commit_action(); - } break; + if (p_what==NOTIFICATION_READY) { - case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: - case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: { + //get_scene()->connect("node_removed",this,"_node_removed"); - if (node==get_tree()->get_edited_scene_root()) { - err_dialog->set_text(TTR("This doesn't work on scene root!")); - err_dialog->popup_centered_minsize(); - return; - } + if (first_enter) { + //it's in propertyeditor so.. could be moved around - bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); + light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons")); + light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons")); + light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons")); + light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons")); + first_enter=false; + } - Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape(); - if (shape.is_null()) - return; + } - CollisionShape *cshape = memnew( CollisionShape ); - cshape->set_shape(shape); + if (p_what==NOTIFICATION_DRAW) { - Node *owner = node->get_owner(); - UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons"); + Size2 size = get_size(); - if (trimesh_shape) - ur->create_action(TTR("Create Trimesh Shape")); - else - ur->create_action(TTR("Create Convex Shape")); + draw_texture_rect(checkerboard,Rect2(Point2(),size),true); - ur->add_do_method(node->get_parent(),"add_child",cshape); - ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1); - ur->add_do_method(cshape,"set_owner",owner); - ur->add_do_reference(cshape); - ur->add_undo_method(node->get_parent(),"remove_child",cshape); - ur->commit_action(); + } +} - } break; +void MeshEditor::_update_rotation() { - case MENU_OPTION_CREATE_NAVMESH: { + Transform t; + t.basis.rotate(Vector3(0, 1, 0), rot_y); + t.basis.rotate(Vector3(1, 0, 0), rot_x); + mesh_instance->set_transform(t); - Ref<NavigationMesh> nmesh = memnew( NavigationMesh ); +} - if (nmesh.is_null()) - return; +void MeshEditor::edit(Ref<Mesh> p_mesh) { - nmesh->create_from_mesh(mesh); - NavigationMeshInstance *nmi = memnew( NavigationMeshInstance ); - nmi->set_navigation_mesh(nmesh); + mesh=p_mesh; + mesh_instance->set_mesh(mesh); - Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner(); + if (mesh.is_null()) { - UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Create Navigation Mesh")); + hide(); + } else { + rot_x=0; + rot_y=0; + _update_rotation(); + } - ur->add_do_method(node,"add_child",nmi); - ur->add_do_method(nmi,"set_owner",owner); +} - ur->add_do_reference(nmi); - ur->add_undo_method(node,"remove_child",nmi); - ur->commit_action(); - } break; - case MENU_OPTION_CREATE_OUTLINE_MESH: { +void MeshEditor::_button_pressed(Node* p_button) { - outline_dialog->popup_centered(Vector2(200, 90)); - } break; + if (p_button==light_1_switch) { + light1->set_enabled(!light_1_switch->is_pressed()); } -} + if (p_button==light_2_switch) { + light2->set_enabled(!light_2_switch->is_pressed()); + } -void MeshInstanceEditor::_create_outline_mesh() { - Ref<Mesh> mesh = node->get_mesh(); - if (mesh.is_null()) { - err_dialog->set_text(TTR("MeshInstance lacks a Mesh!")); - err_dialog->popup_centered_minsize(); - return; - } +} - Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val()); +void MeshEditor::_bind_methods() { - if (mesho.is_null()) { - err_dialog->set_text(TTR("Could not create outline!")); - err_dialog->popup_centered_minsize(); - return; - } + ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event); + ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed); - MeshInstance *mi = memnew( MeshInstance ); - mi->set_mesh(mesho); - Node *owner=node->get_owner(); - if (get_tree()->get_edited_scene_root()==node) { - owner=node; - } +} - UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); +MeshEditor::MeshEditor() { - ur->create_action(TTR("Create Outline")); + viewport = memnew( Viewport ); + Ref<World> world; + world.instance(); + viewport->set_world(world); //use own world + add_child(viewport); + viewport->set_process_input(false); - ur->add_do_method(node,"add_child",mi); - ur->add_do_method(mi,"set_owner",owner); + camera = memnew( Camera ); + camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); + camera->set_perspective(45,0.1,10); + viewport->add_child(camera); - ur->add_do_reference(mi); - ur->add_undo_method(node,"remove_child",mi); - ur->commit_action(); -} + light1 = memnew( DirectionalLight ); + light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); + viewport->add_child(light1); -void MeshInstanceEditor::_bind_methods() { + light2 = memnew( DirectionalLight ); + light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); + light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7)); + light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7)); + viewport->add_child(light2); - ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option); - ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh); -} + mesh_instance = memnew( MeshInstance ); + viewport->add_child(mesh_instance); -MeshInstanceEditor::MeshInstanceEditor() { - options = memnew( MenuButton ); - SpatialEditor::get_singleton()->add_control_to_menu_panel(options); + set_custom_minimum_size(Size2(1,150)); - options->set_text("Mesh"); - options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons")); + HBoxContainer *hb = memnew( HBoxContainer ); + add_child(hb); + hb->set_area_as_parent_rect(2); - options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); - options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY); - options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); - options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE); - options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH); - options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH); + hb->add_spacer(); - options->get_popup()->connect("item_pressed", this,"_menu_option"); + VBoxContainer *vb_light = memnew( VBoxContainer ); + hb->add_child(vb_light); - outline_dialog = memnew( ConfirmationDialog ); - outline_dialog->set_title(TTR("Create Outline Mesh")); - outline_dialog->get_ok()->set_text(TTR("Create")); + light_1_switch = memnew( TextureButton ); + light_1_switch->set_toggle_mode(true); + vb_light->add_child(light_1_switch); + light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch)); - VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer ); - outline_dialog->add_child(outline_dialog_vbc); - outline_dialog->set_child_rect(outline_dialog_vbc); + light_2_switch = memnew( TextureButton ); + light_2_switch->set_toggle_mode(true); + vb_light->add_child(light_2_switch); + light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch)); - outline_size = memnew( SpinBox ); - outline_size->set_min(0.001); - outline_size->set_max(1024); - outline_size->set_step(0.001); - outline_size->set_val(0.05); - outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size); + first_enter=true; - add_child(outline_dialog); - outline_dialog->connect("confirmed",this,"_create_outline_mesh"); + rot_x=0; + rot_y=0; - err_dialog = memnew( AcceptDialog ); - add_child(err_dialog); } -void MeshInstanceEditorPlugin::edit(Object *p_object) { +void MeshEditorPlugin::edit(Object *p_object) { - mesh_editor->edit(p_object->cast_to<MeshInstance>()); + Mesh * s = p_object->cast_to<Mesh>(); + if (!s) + return; + + mesh_editor->edit(Ref<Mesh>(s)); } -bool MeshInstanceEditorPlugin::handles(Object *p_object) const { +bool MeshEditorPlugin::handles(Object *p_object) const { - return p_object->is_type("MeshInstance"); + return p_object->is_type("Mesh"); } -void MeshInstanceEditorPlugin::make_visible(bool p_visible) { +void MeshEditorPlugin::make_visible(bool p_visible) { if (p_visible) { - mesh_editor->options->show(); + mesh_editor->show(); +// mesh_editor->set_process(true); } else { - mesh_editor->options->hide(); - mesh_editor->edit(NULL); + mesh_editor->hide(); +// mesh_editor->set_process(false); } } -MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) { +MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) { editor=p_node; - mesh_editor = memnew( MeshInstanceEditor ); - editor->get_viewport()->add_child(mesh_editor); + mesh_editor = memnew( MeshEditor ); + add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor); + mesh_editor->hide(); - mesh_editor->options->hide(); -} -MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() -{ } +MeshEditorPlugin::~MeshEditorPlugin() +{ +} |
