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authorJuan Linietsky2016-05-23 17:10:26 -0300
committerJuan Linietsky2016-05-23 17:11:49 -0300
commitd3495b128a700b6f830ec90ff0b544ad1333b867 (patch)
tree78d1a96d928f912e9d5e1f8502d7651c47e209b6 /tools/editor/plugins/mesh_editor_plugin.cpp
parentb777b32470fc7cba345f3ff2ee419074104f8f9b (diff)
downloadgodot-d3495b128a700b6f830ec90ff0b544ad1333b867.tar.gz
godot-d3495b128a700b6f830ec90ff0b544ad1333b867.tar.zst
godot-d3495b128a700b6f830ec90ff0b544ad1333b867.zip
-Improve resource previews
-Also fixed draw_texture_rect() tile parameter
Diffstat (limited to 'tools/editor/plugins/mesh_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/mesh_editor_plugin.cpp335
1 files changed, 117 insertions, 218 deletions
diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp
index 8671734c2..c4f44f608 100644
--- a/tools/editor/plugins/mesh_editor_plugin.cpp
+++ b/tools/editor/plugins/mesh_editor_plugin.cpp
@@ -1,300 +1,199 @@
#include "mesh_editor_plugin.h"
-#include "scene/3d/physics_body.h"
-#include "scene/3d/body_shape.h"
-#include "scene/gui/box_container.h"
-#include "scene/3d/navigation_mesh.h"
-#include "spatial_editor_plugin.h"
+void MeshEditor::_input_event(InputEvent p_event) {
-void MeshInstanceEditor::_node_removed(Node *p_node) {
- if(p_node==node) {
- node=NULL;
- options->hide();
- }
+ if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
+ rot_x-=p_event.mouse_motion.relative_y*0.01;
+ rot_y-=p_event.mouse_motion.relative_x*0.01;
+ if (rot_x<-Math_PI/2)
+ rot_x=-Math_PI/2;
+ else if (rot_x>Math_PI/2) {
+ rot_x=Math_PI/2;
+ }
+ _update_rotation();
+ }
}
+void MeshEditor::_notification(int p_what) {
+ if (p_what==NOTIFICATION_FIXED_PROCESS) {
-void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
-
- node=p_mesh;
-
-}
-
-void MeshInstanceEditor::_menu_option(int p_option) {
-
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("Mesh is empty!"));
- err_dialog->popup_centered_minsize();
- return;
}
- switch(p_option) {
- case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
- case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
-
- bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
-
- EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-
- List<Node*> selection = editor_selection->get_selected_node_list();
-
- if (selection.empty()) {
- Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
- if (shape.is_null())
- return;
-
- CollisionShape *cshape = memnew( CollisionShape );
- cshape->set_shape(shape);
- StaticBody *body = memnew( StaticBody );
- body->add_child(cshape);
-
- Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
-
- if (trimesh_shape)
- ur->create_action(TTR("Create Static Trimesh Body"));
- else
- ur->create_action(TTR("Create Static Convex Body"));
-
- ur->add_do_method(node,"add_child",body);
- ur->add_do_method(body,"set_owner",owner);
- ur->add_do_method(cshape,"set_owner",owner);
- ur->add_do_reference(body);
- ur->add_undo_method(node,"remove_child",body);
- ur->commit_action();
- return;
- }
-
- if (trimesh_shape)
- ur->create_action(TTR("Create Static Trimesh Body"));
- else
- ur->create_action(TTR("Create Static Convex Body"));
-
- for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
-
- MeshInstance *instance = E->get()->cast_to<MeshInstance>();
- if (!instance)
- continue;
-
- Ref<Mesh> m = instance->get_mesh();
- if (m.is_null())
- continue;
-
- Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
- if (shape.is_null())
- continue;
-
- CollisionShape *cshape = memnew( CollisionShape );
- cshape->set_shape(shape);
- StaticBody *body = memnew( StaticBody );
- body->add_child(cshape);
-
- Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
-
- ur->add_do_method(instance,"add_child",body);
- ur->add_do_method(body,"set_owner",owner);
- ur->add_do_method(cshape,"set_owner",owner);
- ur->add_do_reference(body);
- ur->add_undo_method(instance,"remove_child",body);
- }
-
- ur->commit_action();
- } break;
+ if (p_what==NOTIFICATION_READY) {
- case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
- case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
+ //get_scene()->connect("node_removed",this,"_node_removed");
- if (node==get_tree()->get_edited_scene_root()) {
- err_dialog->set_text(TTR("This doesn't work on scene root!"));
- err_dialog->popup_centered_minsize();
- return;
- }
+ if (first_enter) {
+ //it's in propertyeditor so.. could be moved around
- bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
+ light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
+ light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
+ light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
+ light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
+ first_enter=false;
+ }
- Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
- if (shape.is_null())
- return;
+ }
- CollisionShape *cshape = memnew( CollisionShape );
- cshape->set_shape(shape);
+ if (p_what==NOTIFICATION_DRAW) {
- Node *owner = node->get_owner();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
+ Size2 size = get_size();
- if (trimesh_shape)
- ur->create_action(TTR("Create Trimesh Shape"));
- else
- ur->create_action(TTR("Create Convex Shape"));
+ draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
- ur->add_do_method(node->get_parent(),"add_child",cshape);
- ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
- ur->add_do_method(cshape,"set_owner",owner);
- ur->add_do_reference(cshape);
- ur->add_undo_method(node->get_parent(),"remove_child",cshape);
- ur->commit_action();
+ }
+}
- } break;
+void MeshEditor::_update_rotation() {
- case MENU_OPTION_CREATE_NAVMESH: {
+ Transform t;
+ t.basis.rotate(Vector3(0, 1, 0), rot_y);
+ t.basis.rotate(Vector3(1, 0, 0), rot_x);
+ mesh_instance->set_transform(t);
- Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
+}
- if (nmesh.is_null())
- return;
+void MeshEditor::edit(Ref<Mesh> p_mesh) {
- nmesh->create_from_mesh(mesh);
- NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
- nmi->set_navigation_mesh(nmesh);
+ mesh=p_mesh;
+ mesh_instance->set_mesh(mesh);
- Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
+ if (mesh.is_null()) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Navigation Mesh"));
+ hide();
+ } else {
+ rot_x=0;
+ rot_y=0;
+ _update_rotation();
+ }
- ur->add_do_method(node,"add_child",nmi);
- ur->add_do_method(nmi,"set_owner",owner);
+}
- ur->add_do_reference(nmi);
- ur->add_undo_method(node,"remove_child",nmi);
- ur->commit_action();
- } break;
- case MENU_OPTION_CREATE_OUTLINE_MESH: {
+void MeshEditor::_button_pressed(Node* p_button) {
- outline_dialog->popup_centered(Vector2(200, 90));
- } break;
+ if (p_button==light_1_switch) {
+ light1->set_enabled(!light_1_switch->is_pressed());
}
-}
+ if (p_button==light_2_switch) {
+ light2->set_enabled(!light_2_switch->is_pressed());
+ }
-void MeshInstanceEditor::_create_outline_mesh() {
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
- err_dialog->popup_centered_minsize();
- return;
- }
+}
- Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
+void MeshEditor::_bind_methods() {
- if (mesho.is_null()) {
- err_dialog->set_text(TTR("Could not create outline!"));
- err_dialog->popup_centered_minsize();
- return;
- }
+ ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
+ ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
- MeshInstance *mi = memnew( MeshInstance );
- mi->set_mesh(mesho);
- Node *owner=node->get_owner();
- if (get_tree()->get_edited_scene_root()==node) {
- owner=node;
- }
+}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+MeshEditor::MeshEditor() {
- ur->create_action(TTR("Create Outline"));
+ viewport = memnew( Viewport );
+ Ref<World> world;
+ world.instance();
+ viewport->set_world(world); //use own world
+ add_child(viewport);
+ viewport->set_process_input(false);
- ur->add_do_method(node,"add_child",mi);
- ur->add_do_method(mi,"set_owner",owner);
+ camera = memnew( Camera );
+ camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
+ camera->set_perspective(45,0.1,10);
+ viewport->add_child(camera);
- ur->add_do_reference(mi);
- ur->add_undo_method(node,"remove_child",mi);
- ur->commit_action();
-}
+ light1 = memnew( DirectionalLight );
+ light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
+ viewport->add_child(light1);
-void MeshInstanceEditor::_bind_methods() {
+ light2 = memnew( DirectionalLight );
+ light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
+ light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
+ light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
+ viewport->add_child(light2);
- ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
- ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
-}
+ mesh_instance = memnew( MeshInstance );
+ viewport->add_child(mesh_instance);
-MeshInstanceEditor::MeshInstanceEditor() {
- options = memnew( MenuButton );
- SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
+ set_custom_minimum_size(Size2(1,150));
- options->set_text("Mesh");
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
+ HBoxContainer *hb = memnew( HBoxContainer );
+ add_child(hb);
+ hb->set_area_as_parent_rect(2);
- options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
- options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
- options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
+ hb->add_spacer();
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ VBoxContainer *vb_light = memnew( VBoxContainer );
+ hb->add_child(vb_light);
- outline_dialog = memnew( ConfirmationDialog );
- outline_dialog->set_title(TTR("Create Outline Mesh"));
- outline_dialog->get_ok()->set_text(TTR("Create"));
+ light_1_switch = memnew( TextureButton );
+ light_1_switch->set_toggle_mode(true);
+ vb_light->add_child(light_1_switch);
+ light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
- VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
- outline_dialog->add_child(outline_dialog_vbc);
- outline_dialog->set_child_rect(outline_dialog_vbc);
+ light_2_switch = memnew( TextureButton );
+ light_2_switch->set_toggle_mode(true);
+ vb_light->add_child(light_2_switch);
+ light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
- outline_size = memnew( SpinBox );
- outline_size->set_min(0.001);
- outline_size->set_max(1024);
- outline_size->set_step(0.001);
- outline_size->set_val(0.05);
- outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
+ first_enter=true;
- add_child(outline_dialog);
- outline_dialog->connect("confirmed",this,"_create_outline_mesh");
+ rot_x=0;
+ rot_y=0;
- err_dialog = memnew( AcceptDialog );
- add_child(err_dialog);
}
-void MeshInstanceEditorPlugin::edit(Object *p_object) {
+void MeshEditorPlugin::edit(Object *p_object) {
- mesh_editor->edit(p_object->cast_to<MeshInstance>());
+ Mesh * s = p_object->cast_to<Mesh>();
+ if (!s)
+ return;
+
+ mesh_editor->edit(Ref<Mesh>(s));
}
-bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
+bool MeshEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("MeshInstance");
+ return p_object->is_type("Mesh");
}
-void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
+void MeshEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- mesh_editor->options->show();
+ mesh_editor->show();
+// mesh_editor->set_process(true);
} else {
- mesh_editor->options->hide();
- mesh_editor->edit(NULL);
+ mesh_editor->hide();
+// mesh_editor->set_process(false);
}
}
-MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
+MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
editor=p_node;
- mesh_editor = memnew( MeshInstanceEditor );
- editor->get_viewport()->add_child(mesh_editor);
+ mesh_editor = memnew( MeshEditor );
+ add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor);
+ mesh_editor->hide();
- mesh_editor->options->hide();
-}
-MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
-{
}
+MeshEditorPlugin::~MeshEditorPlugin()
+{
+}