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| author | Juan Linietsky | 2015-01-17 09:48:11 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-17 09:48:11 -0300 |
| commit | cdf3c5b0ebe97fc2151fb41b914a7c7ff9936413 (patch) | |
| tree | 304271d3a6d48cd4ecabf53dfc038b83cf42ae89 /tools/editor/editor_settings.cpp | |
| parent | 7ac7956baf220118a2a10162d3eebf25c2054980 (diff) | |
| parent | 9bbc3f0c94bfdbaceb507e4ccaf388950d84d8f0 (diff) | |
| download | godot-cdf3c5b0ebe97fc2151fb41b914a7c7ff9936413.tar.gz godot-cdf3c5b0ebe97fc2151fb41b914a7c7ff9936413.tar.zst godot-cdf3c5b0ebe97fc2151fb41b914a7c7ff9936413.zip | |
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
fix naming of duplicated nodes, closes #1161
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/editor_settings.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 59e06d1e6..24699ac87 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -414,6 +414,10 @@ void EditorSettings::_load_defaults() { set("text_editor/auto_brace_complete", false); + set("scenetree_editor/duplicate_node_name_num_separator",0); + hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"); + + set("3d_editor/default_fov",45.0); set("3d_editor/default_z_near",0.1); set("3d_editor/default_z_far",500.0); |
