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| author | Benjamin Bäumler | 2017-02-27 15:20:47 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-02-27 15:20:47 +0100 |
| commit | edd37eccd486fe114f5a7fc742e817ea37d854b2 (patch) | |
| tree | efb74b64d11e94b8da1aa40aa143b722f1c087ec /tools/editor/editor_run.h | |
| parent | df365fdc3cd62b482d6ecc9a074f235886b6ee01 (diff) | |
| download | godot-edd37eccd486fe114f5a7fc742e817ea37d854b2.tar.gz godot-edd37eccd486fe114f5a7fc742e817ea37d854b2.tar.zst godot-edd37eccd486fe114f5a7fc742e817ea37d854b2.zip | |
fix custom scene arguments from the editor
sequel of #7347
Play edited scene and Play custom scene didn't worked when main_run_args
hadn't $scene as argument.
Changes/Fixes the way how the editor handles scene paths when starting the
project/a scene
Play the project - no scene path
Play the edited scene - scene path of active scene in the editor
Play custom scene - scene path of custom scene
main_arg_runs is now empty by default and $scene won't be replaced
by the scene path anymore
Changed declaration if EditorRun::run, to remove a unused value
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/editor_run.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/editor_run.h b/tools/editor/editor_run.h index 78fa89248..46c5dc752 100644 --- a/tools/editor/editor_run.h +++ b/tools/editor/editor_run.h @@ -49,7 +49,7 @@ private: public: Status get_status() const; - Error run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints,const String& p_edited_scene); + Error run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints); void run_native_notify() { status=STATUS_PLAY; } void stop(); |
