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authorPedro J. Estébanez2016-09-14 04:02:18 +0200
committerPedro J. Estébanez2016-09-14 04:02:18 +0200
commit66dac878ac9fc278044281b7f67fbed668e4523d (patch)
tree2f1b099566a50eb624215a14ff837ed2f828fc59 /tools/editor/editor_run.cpp
parent6f7b2d277fc068264b72b0a39d464da03807c628 (diff)
downloadgodot-66dac878ac9fc278044281b7f67fbed668e4523d.tar.gz
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Improve debug focus behavior
Fix focusing debugged game on Windows Add re-focusing editor on continue
Diffstat (limited to '')
-rw-r--r--tools/editor/editor_run.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp
index fb0f24c08..5fbb4ae2a 100644
--- a/tools/editor/editor_run.cpp
+++ b/tools/editor/editor_run.cpp
@@ -52,6 +52,9 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
args.push_back("localhost:"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
}
+ args.push_back("-epid");
+ args.push_back(String::num(OS::get_singleton()->get_process_ID()));
+
if (p_custom_args!="") {
Vector<String> cargs=p_custom_args.split(" ",false);
@@ -132,6 +135,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
}
+
if (p_breakpoints.size()) {
args.push_back("-bp");