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authorJuan Linietsky2014-06-27 23:21:45 -0300
committerJuan Linietsky2014-06-27 23:21:45 -0300
commit2af2a84a03fd707cfa4c682aff34d722343d8985 (patch)
tree50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /tools/editor/editor_node.cpp
parent1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff)
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Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index afd5ee66c..9132abcb6 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -734,6 +734,7 @@ void EditorNode::_save_scene(String p_file) {
flg|=ResourceSaver::FLAG_COMPRESS;
if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
+ flg|=ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
err = ResourceSaver::save(p_file,sdata,flg);