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authorGuilherme Felipe2016-12-24 20:39:16 -0200
committerRémi Verschelde2017-01-12 19:15:28 +0100
commiteea6c436763b6df2c2e589fac00712ed39aec832 (patch)
treea2436d3b5c5cc9c56aa2ff5a2f13599ee1d3367a /tools/editor/editor_node.cpp
parent3a4c412153e00e7950aded1402d9298ee5c31116 (diff)
downloadgodot-eea6c436763b6df2c2e589fac00712ed39aec832.tar.gz
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Add new option to always open output on play
(cherry picked from commit faf6f865ddefa129945491796edcc23133f7e5e1)
Diffstat (limited to '')
-rw-r--r--tools/editor/editor_node.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 03b20dc8f..677956a96 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -1926,6 +1926,9 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
log->clear();
}
+ if (bool(EDITOR_DEF("run/always_open_output_on_play", true))) {
+ make_bottom_panel_item_visible(log);
+ }
List<String> breakpoints;
editor_data.get_editor_breakpoints(&breakpoints);