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| author | Guilherme Felipe | 2016-12-24 20:39:16 -0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-01-12 19:15:28 +0100 |
| commit | eea6c436763b6df2c2e589fac00712ed39aec832 (patch) | |
| tree | a2436d3b5c5cc9c56aa2ff5a2f13599ee1d3367a /tools/editor/editor_node.cpp | |
| parent | 3a4c412153e00e7950aded1402d9298ee5c31116 (diff) | |
| download | godot-eea6c436763b6df2c2e589fac00712ed39aec832.tar.gz godot-eea6c436763b6df2c2e589fac00712ed39aec832.tar.zst godot-eea6c436763b6df2c2e589fac00712ed39aec832.zip | |
Add new option to always open output on play
(cherry picked from commit faf6f865ddefa129945491796edcc23133f7e5e1)
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/editor_node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 03b20dc8f..677956a96 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -1926,6 +1926,9 @@ void EditorNode::_run(bool p_current,const String& p_custom) { log->clear(); } + if (bool(EDITOR_DEF("run/always_open_output_on_play", true))) { + make_bottom_panel_item_visible(log); + } List<String> breakpoints; editor_data.get_editor_breakpoints(&breakpoints); |
