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authorJuan Linietsky2014-04-14 22:43:44 -0300
committerJuan Linietsky2014-04-14 22:43:44 -0300
commitec4ef2d2e794819548d731f93728266d31261d71 (patch)
tree6c2940a9029d07a22288c93684dac19cc39de7ed /tools/editor/editor_node.cpp
parent162d2ebe4f1a6da2da62ad45c4cbfb161157d31d (diff)
downloadgodot-ec4ef2d2e794819548d731f93728266d31261d71.tar.gz
godot-ec4ef2d2e794819548d731f93728266d31261d71.tar.zst
godot-ec4ef2d2e794819548d731f93728266d31261d71.zip
-Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
Diffstat (limited to '')
-rw-r--r--tools/editor/editor_node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 9429c1618..e799c103d 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -3927,7 +3927,7 @@ EditorNode::EditorNode() {
file_templates->set_mode(FileDialog::MODE_OPEN_FILE);
file_templates->set_access(FileDialog::ACCESS_FILESYSTEM);
file_templates->clear_filters();
- file_templates->add_filter("*.zip ; Zip Template Package");
+ file_templates->add_filter("*.tpz ; Template Package");
file = memnew( FileDialog );