diff options
| author | Ariel Manzur | 2016-02-25 03:02:09 -0300 |
|---|---|---|
| committer | Ariel Manzur | 2016-02-25 03:02:09 -0300 |
| commit | ea751724a21e3513ff2291aa24491e9d91c8c0f0 (patch) | |
| tree | efb3ad7ce7993e42022535d9ea315af094fff668 /tools/editor/editor_node.cpp | |
| parent | c91b1daad82a5c1097eac1510d30897399ca9f61 (diff) | |
| download | godot-ea751724a21e3513ff2291aa24491e9d91c8c0f0.tar.gz godot-ea751724a21e3513ff2291aa24491e9d91c8c0f0.tar.zst godot-ea751724a21e3513ff2291aa24491e9d91c8c0f0.zip | |
adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/editor_node.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index b2623a590..ea887fe18 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -2671,8 +2671,9 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { String exec = OS::get_singleton()->get_executable_path(); List<String> args; - args.push_back ( "-path" ); - args.push_back (exec.get_base_dir() ); + //args.push_back ( "-path" ); + //args.push_back (exec.get_base_dir() ); + args.push_back("-pm"); OS::ProcessID pid=0; Error err = OS::get_singleton()->execute(exec,args,false,&pid); |
