aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/editor_node.cpp
diff options
context:
space:
mode:
authorRémi Verschelde2017-01-21 13:07:29 +0100
committerRémi Verschelde2017-01-21 13:44:27 +0100
commit7c47769aa22176de20a10639e758e01bba2e2a11 (patch)
tree72e2fbd7f59c02690c9d4d459e77c212130ae745 /tools/editor/editor_node.cpp
parent0669c9816e679619753a3d8a966c73f3dd17f86c (diff)
downloadgodot-7c47769aa22176de20a10639e758e01bba2e2a11.tar.gz
godot-7c47769aa22176de20a10639e758e01bba2e2a11.tar.zst
godot-7c47769aa22176de20a10639e758e01bba2e2a11.zip
Remove Quick Filter Files and fix FS search hotkey
The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582. (cherry picked from commit c4d6e54e93431e94888c5594386bcd0aa22528ee)
Diffstat (limited to '')
-rw-r--r--tools/editor/editor_node.cpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 23a84a1f9..320d80a96 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -196,6 +196,9 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) {
next_tab = next_tab >= 0 ? next_tab : editor_data.get_edited_scene_count() - 1;
_scene_tab_changed(next_tab);
}
+ if (ED_IS_SHORTCUT("editor/filter_files", p_event)) {
+ filesystem_dock->focus_on_filter();
+ }
switch(p_event.key.scancode) {
@@ -2073,14 +2076,6 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
quick_open->set_title(TTR("Quick Open Script.."));
} break;
- case FILE_QUICK_OPEN_FILE: {
-
-
- //quick_open->popup("Resource", false, true);
- //quick_open->set_title("Quick Search File..");
- scenes_dock->focus_on_filter();
-
- } break;
case FILE_RUN_SCRIPT: {
file_script->popup_centered_ratio();
@@ -3841,9 +3836,9 @@ void EditorNode::request_instance_scenes(const Vector<String>& p_files) {
scene_tree_dock->instance_scenes(p_files);
}
-FileSystemDock *EditorNode::get_scenes_dock() {
+FileSystemDock *EditorNode::get_filesystem_dock() {
- return scenes_dock;
+ return filesystem_dock;
}
SceneTreeDock *EditorNode::get_scene_tree_dock() {
@@ -5152,7 +5147,7 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String>& p_files, Control *
void EditorNode::_dropped_files(const Vector<String>& p_files,int p_screen) {
- String cur_path = scenes_dock->get_current_path();
+ String cur_path = filesystem_dock->get_current_path();
for(int i=0;i<EditorImportExport::get_singleton()->get_import_plugin_count();i++) {
EditorImportExport::get_singleton()->get_import_plugin(i)->import_from_drop(p_files,cur_path);
}
@@ -5680,6 +5675,7 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD+KEY_TAB);
ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD+KEY_MASK_SHIFT+KEY_TAB);
+ ED_SHORTCUT("editor/filter_files", TTR("Filter Files.."), KEY_MASK_ALT+KEY_MASK_CMD+KEY_P);
file_menu->set_tooltip(TTR("Operations with scene files."));
@@ -5699,7 +5695,6 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene",TTR("Quick Open Scene.."),KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_O),FILE_QUICK_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/quick_open_script",TTR("Quick Open Script.."),KEY_MASK_ALT+KEY_MASK_CMD+KEY_O),FILE_QUICK_OPEN_SCRIPT);
- p->add_shortcut(ED_SHORTCUT("editor/quick_filter_files",TTR("Quick Filter Files.."),KEY_MASK_ALT+KEY_MASK_CMD+KEY_P),FILE_QUICK_OPEN_FILE);
p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu );
@@ -6183,13 +6178,13 @@ EditorNode::EditorNode() {
//node_dock->set_undoredo(&editor_data.get_undo_redo());
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
- scenes_dock = memnew( FileSystemDock(this) );
- scenes_dock->set_name(TTR("FileSystem"));
- scenes_dock->set_display_mode(int(EditorSettings::get_singleton()->get("filesystem_dock/display_mode")));
- dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock);
- //prop_pallete->add_child(scenes_dock);
- scenes_dock->connect("open",this,"open_request");
- scenes_dock->connect("instance",this,"_instance_request");
+ filesystem_dock = memnew( FileSystemDock(this) );
+ filesystem_dock->set_name(TTR("FileSystem"));
+ filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("filesystem_dock/display_mode")));
+ dock_slot[DOCK_SLOT_LEFT_UR]->add_child(filesystem_dock);
+ //prop_pallete->add_child(filesystem_dock);
+ filesystem_dock->connect("open",this,"open_request");
+ filesystem_dock->connect("instance",this,"_instance_request");
const String docks_section = "docks";