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| author | Juan Linietsky | 2016-10-10 18:31:01 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-10 18:31:01 -0300 |
| commit | 1527cf8c0d17891dd0ebf99d484f83daa46eba3c (patch) | |
| tree | a9a0fc5a00f8f57a973f2861d051b76f99642114 /tools/editor/editor_log.cpp | |
| parent | 850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (diff) | |
| download | godot-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.tar.gz godot-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.tar.zst godot-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.zip | |
2D Shaders are working again using the new syntax, though all is buggy in general
Diffstat (limited to '')
| -rw-r--r-- | tools/editor/editor_log.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/editor/editor_log.cpp b/tools/editor/editor_log.cpp index 02af9712a..f69b7ba3e 100644 --- a/tools/editor/editor_log.cpp +++ b/tools/editor/editor_log.cpp @@ -67,6 +67,10 @@ void EditorLog::_error_handler(void *p_self, const char*p_func, const char*p_fil icon = self->get_icon("ScriptError","EditorIcons"); } break; + case ERR_HANDLER_SHADER: { + + icon = self->get_icon("Shader","EditorIcons"); + } break; } |
