aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/code_editor.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2016-10-03 16:33:42 -0300
committerJuan Linietsky2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /tools/editor/code_editor.cpp
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
downloadgodot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz
godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.zst
godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.zip
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'tools/editor/code_editor.cpp')
-rw-r--r--tools/editor/code_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/code_editor.cpp b/tools/editor/code_editor.cpp
index 9240e3527..6fb796ae6 100644
--- a/tools/editor/code_editor.cpp
+++ b/tools/editor/code_editor.cpp
@@ -895,7 +895,7 @@ void FindReplaceDialog::_bind_methods() {
FindReplaceDialog::FindReplaceDialog() {
- set_self_opacity(0.8);
+ set_self_modulate(Color(1,1,1,0.8));
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);