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| author | Juan Linietsky | 2016-08-30 23:44:14 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-08-30 23:46:41 -0300 |
| commit | fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd (patch) | |
| tree | 00e8915abce7590ad63e129d7f15425fe75322c5 /servers/visual_server.h | |
| parent | 2f0e2a78b5caaf659e078c549682e3d1347f7066 (diff) | |
| download | godot-fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd.tar.gz godot-fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd.tar.zst godot-fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd.zip | |
More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
Diffstat (limited to '')
| -rw-r--r-- | servers/visual_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 64318dfd7..2f3d8371f 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -1020,7 +1020,7 @@ public: virtual void canvas_item_set_on_top(RID p_item, bool p_on_top)=0; virtual bool canvas_item_is_on_top(RID p_item) const=0; - virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0; + virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false)=0; virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0; virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0; virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; |
