diff options
| author | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
| commit | f8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch) | |
| tree | 3b798318132cca7eccfbca5818ab55656a2896d7 /servers/visual_server.h | |
| parent | 1d418afe863c9e553b69174ce63aef203c46d2f0 (diff) | |
| download | godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.zst godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.zip | |
Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
Diffstat (limited to '')
| -rw-r--r-- | servers/visual_server.h | 999 |
1 files changed, 476 insertions, 523 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 311e6ec94..8ada611a5 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -29,30 +29,30 @@ #ifndef VISUAL_SERVER_H #define VISUAL_SERVER_H - -#include "rid.h" -#include "variant.h" -#include "math_2d.h" #include "bsp_tree.h" #include "geometry.h" +#include "math_2d.h" #include "object.h" +#include "rid.h" +#include "variant.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class VisualServer : public Object { - OBJ_TYPE( VisualServer, Object ); + OBJ_TYPE(VisualServer, Object); static VisualServer *singleton; int mm_policy; DVector<String> _shader_get_param_list(RID p_shader) const; - void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far); - void _viewport_set_rect(RID p_viewport,const Rect2& p_rect); + void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); + void _viewport_set_rect(RID p_viewport, const Rect2 &p_rect); Rect2 _viewport_get_rect(RID p_viewport) const; - void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1)); + void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1)); + protected: RID _make_test_cube(); void _free_internal_rids(); @@ -61,10 +61,10 @@ protected: RID test_material; RID material_2d[16]; - static VisualServer* (*create_func)(); + static VisualServer *(*create_func)(); static void _bind_methods(); -public: +public: static VisualServer *get_singleton(); static VisualServer *create(); @@ -75,23 +75,18 @@ public: MIPMAPS_DISABLED }; - virtual void set_mipmap_policy(MipMapPolicy p_policy); virtual MipMapPolicy get_mipmap_policy() const; - - enum { - NO_INDEX_ARRAY=-1, - CUSTOM_ARRAY_SIZE=8, - ARRAY_WEIGHTS_SIZE=4, - MAX_PARTICLE_COLOR_PHASES=4, - MAX_PARTICLE_ATTRACTORS=4, - CANVAS_ITEM_Z_MIN=-4096, - CANVAS_ITEM_Z_MAX=4096, - - + NO_INDEX_ARRAY = -1, + CUSTOM_ARRAY_SIZE = 8, + ARRAY_WEIGHTS_SIZE = 4, + MAX_PARTICLE_COLOR_PHASES = 4, + MAX_PARTICLE_ATTRACTORS = 4, + CANVAS_ITEM_Z_MIN = -4096, + CANVAS_ITEM_Z_MAX = 4096, MAX_CURSORS = 8, }; @@ -99,15 +94,15 @@ public: /* TEXTURE API */ enum TextureFlags { - TEXTURE_FLAG_MIPMAPS=1, /// Enable automatic mipmap generation - when available - TEXTURE_FLAG_REPEAT=2, /// Repeat texture (Tiling), otherwise Clamping - TEXTURE_FLAG_FILTER=4, /// Create texure with linear (or available) filter - TEXTURE_FLAG_ANISOTROPIC_FILTER=8, - TEXTURE_FLAG_CONVERT_TO_LINEAR=16, - TEXTURE_FLAG_MIRRORED_REPEAT=32, /// Repeat texture, with alternate sections mirrored - TEXTURE_FLAG_CUBEMAP=2048, - TEXTURE_FLAG_VIDEO_SURFACE=4096, - TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER + TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available + TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping + TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter + TEXTURE_FLAG_ANISOTROPIC_FILTER = 8, + TEXTURE_FLAG_CONVERT_TO_LINEAR = 16, + TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored + TEXTURE_FLAG_CUBEMAP = 2048, + TEXTURE_FLAG_VIDEO_SURFACE = 4096, + TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER }; enum CubeMapSide { @@ -120,25 +115,24 @@ public: CUBEMAP_BACK }; + virtual RID texture_create() = 0; + RID texture_create_from_image(const Image &p_image, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); // helper + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT) = 0; + virtual void texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side = CUBEMAP_LEFT) = 0; + virtual Image texture_get_data(RID p_texture, CubeMapSide p_cube_side = CUBEMAP_LEFT) const = 0; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; + virtual uint32_t texture_get_flags(RID p_texture) const = 0; + virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual uint32_t texture_get_width(RID p_texture) const = 0; + virtual uint32_t texture_get_height(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + virtual bool texture_can_stream(RID p_texture) const = 0; + virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const = 0; - virtual RID texture_create()=0; - RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0; - virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0; - virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags) =0; - virtual uint32_t texture_get_flags(RID p_texture) const=0; - virtual Image::Format texture_get_format(RID p_texture) const=0; - virtual uint32_t texture_get_width(RID p_texture) const=0; - virtual uint32_t texture_get_height(RID p_texture) const=0; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; - virtual bool texture_can_stream(RID p_texture) const=0; - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; - virtual void texture_set_path(RID p_texture,const String& p_path)=0; - virtual String texture_get_path(RID p_texture) const=0; - - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; + virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0; struct TextureInfo { RID texture; @@ -148,8 +142,7 @@ public: String path; }; - virtual void texture_debug_usage(List<TextureInfo> *r_info)=0; - + virtual void texture_debug_usage(List<TextureInfo> *r_info) = 0; /* SHADER API */ @@ -160,31 +153,29 @@ public: SHADER_POST_PROCESS, }; + virtual RID shader_create(ShaderMode p_mode = SHADER_MATERIAL) = 0; - virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL)=0; - - virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0; - virtual ShaderMode shader_get_mode(RID p_shader) const=0; - - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light, int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; - virtual String shader_get_fragment_code(RID p_shader) const=0; - virtual String shader_get_vertex_code(RID p_shader) const=0; - virtual String shader_get_light_code(RID p_shader) const=0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; + virtual void shader_set_mode(RID p_shader, ShaderMode p_mode) = 0; + virtual ShaderMode shader_get_mode(RID p_shader) const = 0; - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; + virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0) = 0; + virtual String shader_get_fragment_code(RID p_shader) const = 0; + virtual String shader_get_vertex_code(RID p_shader) const = 0; + virtual String shader_get_light_code(RID p_shader) const = 0; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; /* COMMON MATERIAL API */ - virtual RID material_create()=0; + virtual RID material_create() = 0; - virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; - virtual RID material_get_shader(RID p_shader_material) const=0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + virtual RID material_get_shader(RID p_shader_material) const = 0; - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; enum MaterialFlag { MATERIAL_FLAG_VISIBLE, @@ -197,8 +188,8 @@ public: MATERIAL_FLAG_MAX, }; - virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled)=0; - virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const=0; + virtual void material_set_flag(RID p_material, MaterialFlag p_flag, bool p_enabled) = 0; + virtual bool material_get_flag(RID p_material, MaterialFlag p_flag) const = 0; enum MaterialDepthDrawMode { MATERIAL_DEPTH_DRAW_ALWAYS, @@ -207,8 +198,8 @@ public: MATERIAL_DEPTH_DRAW_NEVER }; - virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode)=0; - virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; + virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) = 0; + virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const = 0; enum MaterialBlendMode { MATERIAL_BLEND_MODE_MIX, //default @@ -218,17 +209,15 @@ public: MATERIAL_BLEND_MODE_PREMULT_ALPHA }; + virtual void material_set_blend_mode(RID p_material, MaterialBlendMode p_mode) = 0; + virtual MaterialBlendMode material_get_blend_mode(RID p_material) const = 0; - virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode)=0; - virtual MaterialBlendMode material_get_blend_mode(RID p_material) const=0; - - virtual void material_set_line_width(RID p_material,float p_line_width)=0; - virtual float material_get_line_width(RID p_material) const=0; - + virtual void material_set_line_width(RID p_material, float p_line_width) = 0; + virtual float material_get_line_width(RID p_material) const = 0; //fixed material api - virtual RID fixed_material_create()=0; + virtual RID fixed_material_create() = 0; enum FixedMaterialParam { @@ -261,16 +250,14 @@ public: FIXED_MATERIAL_FLAG_MAX, }; + virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) = 0; + virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const = 0; - virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled)=0; - virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const=0; - - virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value)=0; - virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const=0; - - virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture)=0; - virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const=0; + virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant &p_value) = 0; + virtual Variant fixed_material_get_param(RID p_material, FixedMaterialParam p_parameter) const = 0; + virtual void fixed_material_set_texture(RID p_material, FixedMaterialParam p_parameter, RID p_texture) = 0; + virtual RID fixed_material_get_texture(RID p_material, FixedMaterialParam p_parameter) const = 0; enum FixedMaterialLightShader { @@ -281,134 +268,132 @@ public: }; + virtual void fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) = 0; + virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const = 0; - virtual void fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader)=0; - virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const=0; - - virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode)=0; - virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const=0; + virtual void fixed_material_set_texcoord_mode(RID p_material, FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) = 0; + virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, FixedMaterialParam p_parameter) const = 0; - virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform)=0; - virtual Transform fixed_material_get_uv_transform(RID p_material) const=0; + virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) = 0; + virtual Transform fixed_material_get_uv_transform(RID p_material) const = 0; - virtual void fixed_material_set_point_size(RID p_material,float p_size)=0; - virtual float fixed_material_get_point_size(RID p_material) const=0; + virtual void fixed_material_set_point_size(RID p_material, float p_size) = 0; + virtual float fixed_material_get_point_size(RID p_material) const = 0; /* MESH API */ enum ArrayType { - ARRAY_VERTEX=0, - ARRAY_NORMAL=1, - ARRAY_TANGENT=2, - ARRAY_COLOR=3, - ARRAY_TEX_UV=4, - ARRAY_TEX_UV2=5, - ARRAY_BONES=6, - ARRAY_WEIGHTS=7, - ARRAY_INDEX=8, - ARRAY_MAX=9 + ARRAY_VERTEX = 0, + ARRAY_NORMAL = 1, + ARRAY_TANGENT = 2, + ARRAY_COLOR = 3, + ARRAY_TEX_UV = 4, + ARRAY_TEX_UV2 = 5, + ARRAY_BONES = 6, + ARRAY_WEIGHTS = 7, + ARRAY_INDEX = 8, + ARRAY_MAX = 9 }; enum ArrayFormat { /* ARRAY FORMAT FLAGS */ - ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory - ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL, - ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT, - ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR, - ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV, - ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2, - ARRAY_FORMAT_BONES=1<<ARRAY_BONES, - ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS, - ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX, + ARRAY_FORMAT_VERTEX = 1 << ARRAY_VERTEX, // mandatory + ARRAY_FORMAT_NORMAL = 1 << ARRAY_NORMAL, + ARRAY_FORMAT_TANGENT = 1 << ARRAY_TANGENT, + ARRAY_FORMAT_COLOR = 1 << ARRAY_COLOR, + ARRAY_FORMAT_TEX_UV = 1 << ARRAY_TEX_UV, + ARRAY_FORMAT_TEX_UV2 = 1 << ARRAY_TEX_UV2, + ARRAY_FORMAT_BONES = 1 << ARRAY_BONES, + ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS, + ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX, }; enum PrimitiveType { - PRIMITIVE_POINTS=0, - PRIMITIVE_LINES=1, - PRIMITIVE_LINE_STRIP=2, - PRIMITIVE_LINE_LOOP=3, - PRIMITIVE_TRIANGLES=4, - PRIMITIVE_TRIANGLE_STRIP=5, - PRIMITIVE_TRIANGLE_FAN=6, - PRIMITIVE_MAX=7, + PRIMITIVE_POINTS = 0, + PRIMITIVE_LINES = 1, + PRIMITIVE_LINE_STRIP = 2, + PRIMITIVE_LINE_LOOP = 3, + PRIMITIVE_TRIANGLES = 4, + PRIMITIVE_TRIANGLE_STRIP = 5, + PRIMITIVE_TRIANGLE_FAN = 6, + PRIMITIVE_MAX = 7, }; - virtual RID mesh_create()=0; + virtual RID mesh_create() = 0; - virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; + virtual void mesh_add_surface(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false) = 0; + virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const = 0; + virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const = 0; - - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; //this is used by each platform in a different way - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; - virtual int mesh_get_morph_target_count(RID p_mesh) const=0; + virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) = 0; //this is used by each platform in a different way + virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount) = 0; + virtual int mesh_get_morph_target_count(RID p_mesh) const = 0; enum MorphTargetMode { MORPH_MODE_NORMALIZED, MORPH_MODE_RELATIVE, }; - virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode)=0; - virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; + virtual void mesh_set_morph_target_mode(RID p_mesh, MorphTargetMode p_mode) = 0; + virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const = 0; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false) = 0; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; - virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; + virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0; + virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0; + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; + virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; - virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; - virtual int mesh_get_surface_count(RID p_mesh) const=0; + virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; + virtual int mesh_get_surface_count(RID p_mesh) const = 0; - virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; - virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; - virtual void mesh_clear(RID p_mesh)=0; + virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ - virtual RID multimesh_create()=0; + virtual RID multimesh_create() = 0; - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; - virtual int multimesh_get_instance_count(RID p_multimesh) const=0; + virtual void multimesh_set_instance_count(RID p_multimesh, int p_count) = 0; + virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; - virtual RID multimesh_get_mesh(RID p_multimesh) const=0; - virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const=0;; + virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; + virtual AABB multimesh_get_aabb(RID p_multimesh, const AABB &p_aabb) const = 0; + ; - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; /* IMMEDIATE API */ - virtual RID immediate_create()=0; - virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0; - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; - virtual void immediate_color(RID p_immediate,const Color& p_color)=0; - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_end(RID p_immediate)=0; - virtual void immediate_clear(RID p_immediate)=0; - virtual void immediate_set_material(RID p_immediate,RID p_material)=0; - virtual RID immediate_get_material(RID p_immediate) const=0; - + virtual RID immediate_create() = 0; + virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0; + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; + virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_end(RID p_immediate) = 0; + virtual void immediate_clear(RID p_immediate) = 0; + virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; + virtual RID immediate_get_material(RID p_immediate) const = 0; /* PARTICLES API */ - virtual RID particles_create()=0; + virtual RID particles_create() = 0; enum ParticleVariable { PARTICLE_LIFETIME, @@ -428,59 +413,59 @@ public: PARTICLE_VAR_MAX }; - virtual void particles_set_amount(RID p_particles, int p_amount)=0; - virtual int particles_get_amount(RID p_particles) const=0; + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual int particles_get_amount(RID p_particles) const = 0; - virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; - virtual bool particles_is_emitting(RID p_particles) const=0; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual bool particles_is_emitting(RID p_particles) const = 0; - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; - virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; + virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) = 0; + virtual AABB particles_get_visibility_aabb(RID p_particles) const = 0; - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; + virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) = 0; + virtual Vector3 particles_get_emission_half_extents(RID p_particles) const = 0; - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; + virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) = 0; + virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const = 0; - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0; - virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0; + virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) = 0; + virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const = 0; - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; - virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; + virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) = 0; + virtual Vector3 particles_get_gravity_normal(RID p_particles) const = 0; - virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value)=0; - virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const=0; + virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable, float p_value) = 0; + virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const = 0; - virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness)=0; - virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const=0; + virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable, float p_randomness) = 0; + virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const = 0; - virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; - virtual int particles_get_color_phases(RID p_particles) const=0; + virtual void particles_set_color_phases(RID p_particles, int p_phases) = 0; + virtual int particles_get_color_phases(RID p_particles) const = 0; - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; + virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) = 0; + virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const = 0; - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; + virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) = 0; + virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const = 0; - virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; - virtual int particles_get_attractors(RID p_particles) const=0; + virtual void particles_set_attractors(RID p_particles, int p_attractors) = 0; + virtual int particles_get_attractors(RID p_particles) const = 0; - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; + virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) = 0; + virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const = 0; - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; + virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) = 0; + virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const = 0; - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; - virtual RID particles_get_material(RID p_particles) const=0; + virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false) = 0; + virtual RID particles_get_material(RID p_particles) const = 0; - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; - virtual bool particles_has_height_from_velocity(RID p_particles) const=0; + virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable) = 0; + virtual bool particles_has_height_from_velocity(RID p_particles) const = 0; - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; - virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual bool particles_is_using_local_coordinates(RID p_particles) const = 0; /* Light API */ @@ -510,23 +495,23 @@ public: LIGHT_PARAM_MAX }; - virtual RID light_create(LightType p_type)=0; - virtual LightType light_get_type(RID p_light) const=0; + virtual RID light_create(LightType p_type) = 0; + virtual LightType light_get_type(RID p_light) const = 0; - virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color)=0; - virtual Color light_get_color(RID p_light,LightColor p_type) const=0; + virtual void light_set_color(RID p_light, LightColor p_type, const Color &p_color) = 0; + virtual Color light_get_color(RID p_light, LightColor p_type) const = 0; - virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual bool light_has_shadow(RID p_light) const=0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual bool light_has_shadow(RID p_light) const = 0; - virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; - virtual bool light_is_volumetric(RID p_light) const=0; + virtual void light_set_volumetric(RID p_light, bool p_enabled) = 0; + virtual bool light_is_volumetric(RID p_light) const = 0; - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual RID light_get_projector(RID p_light) const=0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual RID light_get_projector(RID p_light) const = 0; - virtual void light_set_param(RID p_light, LightParam p_var, float p_value)=0; - virtual float light_get_param(RID p_light, LightParam p_var) const=0; + virtual void light_set_param(RID p_light, LightParam p_var, float p_value) = 0; + virtual float light_get_param(RID p_light, LightParam p_var) const = 0; enum LightOp { @@ -534,8 +519,8 @@ public: LIGHT_OPERATOR_SUB }; - virtual void light_set_operator(RID p_light,LightOp p_op)=0; - virtual LightOp light_get_operator(RID p_light) const=0; + virtual void light_set_operator(RID p_light, LightOp p_op) = 0; + virtual LightOp light_get_operator(RID p_light) const = 0; // omni light enum LightOmniShadowMode { @@ -544,8 +529,8 @@ public: LIGHT_OMNI_SHADOW_CUBEMAP }; - virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)=0; - virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; + virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) = 0; + virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const = 0; // directional light enum LightDirectionalShadowMode { @@ -555,8 +540,8 @@ public: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS }; - virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0; - virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; + virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0; + virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0; enum LightDirectionalShadowParam { @@ -565,81 +550,80 @@ public: LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_ZOFFSET_SCALE, }; - virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value)=0; - virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const=0; + virtual void light_directional_set_shadow_param(RID p_light, LightDirectionalShadowParam p_param, float p_value) = 0; + virtual float light_directional_get_shadow_param(RID p_light, LightDirectionalShadowParam p_param) const = 0; //@TODO fallof model and all that stuff /* SKELETON API */ - virtual RID skeleton_create()=0; - virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; + virtual RID skeleton_create() = 0; + virtual void skeleton_resize(RID p_skeleton, int p_bones) = 0; + virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) = 0; /* ROOM API */ - virtual RID room_create()=0; - virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds)=0; - virtual BSP_Tree room_get_bounds(RID p_room) const=0; + virtual RID room_create() = 0; + virtual void room_set_bounds(RID p_room, const BSP_Tree &p_bounds) = 0; + virtual BSP_Tree room_get_bounds(RID p_room) const = 0; /* PORTAL API */ // portals are only (x/y) points, forming a convex shape, which its clockwise // order points outside. (z is 0); - virtual RID portal_create()=0; - virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0; - virtual Vector<Point2> portal_get_shape(RID p_portal) const=0; - virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0; - virtual bool portal_is_enabled(RID p_portal) const=0; - virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0; - virtual float portal_get_disable_distance(RID p_portal) const=0; - virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0; - virtual Color portal_get_disabled_color(RID p_portal) const=0; - virtual void portal_set_connect_range(RID p_portal, float p_range) =0; - virtual float portal_get_connect_range(RID p_portal) const =0; - + virtual RID portal_create() = 0; + virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0; + virtual Vector<Point2> portal_get_shape(RID p_portal) const = 0; + virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0; + virtual bool portal_is_enabled(RID p_portal) const = 0; + virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0; + virtual float portal_get_disable_distance(RID p_portal) const = 0; + virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0; + virtual Color portal_get_disabled_color(RID p_portal) const = 0; + virtual void portal_set_connect_range(RID p_portal, float p_range) = 0; + virtual float portal_get_connect_range(RID p_portal) const = 0; /* BAKED LIGHT API */ - virtual RID baked_light_create()=0; + virtual RID baked_light_create() = 0; enum BakedLightMode { BAKED_LIGHT_OCTREE, BAKED_LIGHT_LIGHTMAPS }; - virtual void baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode)=0; - virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const=0; + virtual void baked_light_set_mode(RID p_baked_light, BakedLightMode p_mode) = 0; + virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const = 0; - virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree)=0; - virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const=0; + virtual void baked_light_set_octree(RID p_baked_light, const DVector<uint8_t> p_octree) = 0; + virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const = 0; - virtual void baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light)=0; - virtual DVector<uint8_t> baked_light_get_light(RID p_baked_light) const=0; + virtual void baked_light_set_light(RID p_baked_light, const DVector<uint8_t> p_light) = 0; + virtual DVector<uint8_t> baked_light_get_light(RID p_baked_light) const = 0; - virtual void baked_light_set_sampler_octree(RID p_baked_light,const DVector<int> &p_sampler)=0; - virtual DVector<int> baked_light_get_sampler_octree(RID p_baked_light) const=0; + virtual void baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler) = 0; + virtual DVector<int> baked_light_get_sampler_octree(RID p_baked_light) const = 0; - virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier)=0; - virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const=0; + virtual void baked_light_set_lightmap_multiplier(RID p_baked_light, float p_multiplier) = 0; + virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const = 0; - virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0; - virtual void baked_light_clear_lightmaps(RID p_baked_light)=0; + virtual void baked_light_add_lightmap(RID p_baked_light, const RID p_texture, int p_id) = 0; + virtual void baked_light_clear_lightmaps(RID p_baked_light) = 0; - virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled)=0; - virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const=0; + virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) = 0; + virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const = 0; - virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color)=0; - virtual Color baked_light_get_realtime_color(RID p_baked_light) const=0; + virtual void baked_light_set_realtime_color(RID p_baked_light, const Color &p_color) = 0; + virtual Color baked_light_get_realtime_color(RID p_baked_light) const = 0; virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) = 0; virtual float baked_light_get_realtime_energy(RID p_baked_light) const = 0; /* BAKED LIGHT SAMPLER */ - virtual RID baked_light_sampler_create()=0; + virtual RID baked_light_sampler_create() = 0; enum BakedLightSamplerParam { BAKED_LIGHT_SAMPLER_RADIUS, @@ -649,29 +633,29 @@ public: BAKED_LIGHT_SAMPLER_MAX }; - virtual void baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value)=0; - virtual float baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const=0; + virtual void baked_light_sampler_set_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param, float p_value) = 0; + virtual float baked_light_sampler_get_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param) const = 0; - virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution)=0; - virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const=0; + virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler, int p_resolution) = 0; + virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const = 0; /* CAMERA API */ - virtual RID camera_create()=0; - virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0; - virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0; - virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0; + virtual RID camera_create() = 0; + virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; + virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; + virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0; - virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers)=0; - virtual uint32_t camera_get_visible_layers(RID p_camera) const=0; + virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers) = 0; + virtual uint32_t camera_get_visible_layers(RID p_camera) const = 0; - virtual void camera_set_environment(RID p_camera,RID p_env)=0; - virtual RID camera_get_environment(RID p_camera) const=0; + virtual void camera_set_environment(RID p_camera, RID p_env) = 0; + virtual RID camera_get_environment(RID p_camera) const = 0; - virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0; - virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const=0; + virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0; + virtual bool camera_is_using_vertical_aspect(RID p_camera, bool p_enable) const = 0; -/* + /* virtual void camera_add_layer(RID p_camera); virtual void camera_layer_move_up(RID p_camera,int p_layer); virtual void camera_layer_move_down(RID p_camera,int p_layer); @@ -689,14 +673,13 @@ public: */ - /* VIEWPORT API */ - virtual RID viewport_create()=0; + virtual RID viewport_create() = 0; - virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0)=0; - virtual void viewport_detach(RID p_viewport)=0; - virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect)=0; + virtual void viewport_attach_to_screen(RID p_viewport, int p_screen = 0) = 0; + virtual void viewport_detach(RID p_viewport) = 0; + virtual void viewport_set_render_target_to_screen_rect(RID p_viewport, const Rect2 &p_rect) = 0; enum RenderTargetUpdateMode { RENDER_TARGET_UPDATE_DISABLED, @@ -705,56 +688,50 @@ public: RENDER_TARGET_UPDATE_ALWAYS }; + virtual void viewport_set_as_render_target(RID p_viewport, bool p_enable) = 0; + virtual void viewport_set_render_target_update_mode(RID p_viewport, RenderTargetUpdateMode p_mode) = 0; + virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const = 0; + virtual RID viewport_get_render_target_texture(RID p_viewport) const = 0; + virtual void viewport_set_render_target_vflip(RID p_viewport, bool p_enable) = 0; + virtual bool viewport_get_render_target_vflip(RID p_viewport) const = 0; + virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport, bool p_enable) = 0; + virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const = 0; + virtual void viewport_render_target_clear(RID p_viewport) = 0; - virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable)=0; - virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode)=0; - virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const=0; - virtual RID viewport_get_render_target_texture(RID p_viewport) const=0; - virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0; - virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0; - virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable)=0; - virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const=0; - virtual void viewport_render_target_clear(RID p_viewport)=0; - - virtual void viewport_queue_screen_capture(RID p_viewport)=0; - virtual Image viewport_get_screen_capture(RID p_viewport) const=0; - - + virtual void viewport_queue_screen_capture(RID p_viewport) = 0; + virtual Image viewport_get_screen_capture(RID p_viewport) const = 0; struct ViewportRect { - int x,y,width,height; - ViewportRect() { x=y=width=height=0; } + int x, y, width, height; + ViewportRect() { x = y = width = height = 0; } }; - virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect)=0; - virtual ViewportRect viewport_get_rect(RID p_viewport) const=0; - - virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0; - virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0; - virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0; - - virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0; - virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0; - virtual RID viewport_get_attached_camera(RID p_viewport) const=0; - virtual RID viewport_get_scenario(RID p_viewport) const=0; - virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas)=0; - virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas)=0; - virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset)=0; - virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const=0; - virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled)=0; - virtual bool viewport_has_transparent_background(RID p_viewport) const=0; + virtual void viewport_set_rect(RID p_viewport, const ViewportRect &p_rect) = 0; + virtual ViewportRect viewport_get_rect(RID p_viewport) const = 0; + virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0; + virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0; + virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0; - virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform)=0; - virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const=0; - virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)=0; - + virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0; + virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0; + virtual RID viewport_get_attached_camera(RID p_viewport) const = 0; + virtual RID viewport_get_scenario(RID p_viewport) const = 0; + virtual void viewport_attach_canvas(RID p_viewport, RID p_canvas) = 0; + virtual void viewport_remove_canvas(RID p_viewport, RID p_canvas) = 0; + virtual void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Matrix32 &p_offset) = 0; + virtual Matrix32 viewport_get_canvas_transform(RID p_viewport, RID p_canvas) const = 0; + virtual void viewport_set_transparent_background(RID p_viewport, bool p_enabled) = 0; + virtual bool viewport_has_transparent_background(RID p_viewport) const = 0; + virtual void viewport_set_global_canvas_transform(RID p_viewport, const Matrix32 &p_transform) = 0; + virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const = 0; + virtual void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) = 0; /* ENVIRONMENT API */ - virtual RID environment_create()=0; + virtual RID environment_create() = 0; enum EnvironmentBG { @@ -767,8 +744,8 @@ public: ENV_BG_MAX }; - virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0; - virtual EnvironmentBG environment_get_background(RID p_env) const=0; + virtual void environment_set_background(RID p_env, EnvironmentBG p_bg) = 0; + virtual EnvironmentBG environment_get_background(RID p_env) const = 0; enum EnvironmentBGParam { @@ -782,9 +759,8 @@ public: ENV_BG_PARAM_MAX }; - - virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value)=0; - virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const=0; + virtual void environment_set_background_param(RID p_env, EnvironmentBGParam p_param, const Variant &p_value) = 0; + virtual Variant environment_get_background_param(RID p_env, EnvironmentBGParam p_param) const = 0; enum EnvironmentFx { ENV_FX_AMBIENT_LIGHT, @@ -798,10 +774,8 @@ public: ENV_FX_MAX }; - - - virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled)=0; - virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_mode) const=0; + virtual void environment_set_enable_fx(RID p_env, EnvironmentFx p_effect, bool p_enabled) = 0; + virtual bool environment_is_fx_enabled(RID p_env, EnvironmentFx p_mode) const = 0; enum EnvironmentFxBlurBlendMode { ENV_FX_BLUR_BLEND_MODE_ADDITIVE, @@ -847,16 +821,12 @@ public: ENV_FX_PARAM_MAX }; - virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param)=0; - virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const=0; - + virtual void environment_fx_set_param(RID p_env, EnvironmentFxParam p_effect, const Variant &p_param) = 0; + virtual Variant environment_fx_get_param(RID p_env, EnvironmentFxParam p_effect) const = 0; /* SCENARIO API */ - - - - virtual RID scenario_create()=0; + virtual RID scenario_create() = 0; enum ScenarioDebugMode { SCENARIO_DEBUG_DISABLED, @@ -866,12 +836,10 @@ public: }; - - virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0; - virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0; - virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const=0; - virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0; - + virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0; + virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0; + virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const = 0; + virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0; /* INSTANCING API */ @@ -888,55 +856,52 @@ public: INSTANCE_BAKED_LIGHT, INSTANCE_BAKED_LIGHT_SAMPLER, - INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES) + INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES) }; - - virtual RID instance_create2(RID p_base, RID p_scenario); -// virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far. - virtual RID instance_create()=0; // from can be mesh, light, poly, area and portal so far. - - virtual void instance_set_base(RID p_instance, RID p_base)=0; // from can be mesh, light, poly, area and portal so far. - virtual RID instance_get_base(RID p_instance) const=0; + // virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far. + virtual RID instance_create() = 0; // from can be mesh, light, poly, area and portal so far. - virtual void instance_set_scenario(RID p_instance, RID p_scenario)=0; // from can be mesh, light, poly, area and portal so far. - virtual RID instance_get_scenario(RID p_instance) const=0; + virtual void instance_set_base(RID p_instance, RID p_base) = 0; // from can be mesh, light, poly, area and portal so far. + virtual RID instance_get_base(RID p_instance) const = 0; - virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0; - virtual uint32_t instance_get_layer_mask(RID p_instance) const=0; + virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far. + virtual RID instance_get_scenario(RID p_instance) const = 0; - virtual AABB instance_get_base_aabb(RID p_instance) const=0; + virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; + virtual uint32_t instance_get_layer_mask(RID p_instance) const = 0; - virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0; - virtual Transform instance_get_transform(RID p_instance) const=0; + virtual AABB instance_get_base_aabb(RID p_instance) const = 0; + virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual Transform instance_get_transform(RID p_instance) const = 0; - virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)=0; - virtual uint32_t instance_get_object_instance_ID(RID p_instance) const=0; + virtual void instance_attach_object_instance_ID(RID p_instance, uint32_t p_ID) = 0; + virtual uint32_t instance_get_object_instance_ID(RID p_instance) const = 0; - virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0; - virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const=0; + virtual void instance_set_morph_target_weight(RID p_instance, int p_shape, float p_weight) = 0; + virtual float instance_get_morph_target_weight(RID p_instance, int p_shape) const = 0; - virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0; + virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0; - virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0; - virtual RID instance_get_skeleton(RID p_instance) const=0; + virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0; + virtual RID instance_get_skeleton(RID p_instance) const = 0; - virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0; - virtual bool instance_is_exterior( RID p_instance) const=0; + virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0; + virtual bool instance_is_exterior(RID p_instance) const = 0; - virtual void instance_set_room( RID p_instance, RID p_room )=0; - virtual RID instance_get_room( RID p_instance ) const =0; + virtual void instance_set_room(RID p_instance, RID p_room) = 0; + virtual RID instance_get_room(RID p_instance) const = 0; - virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin )=0; - virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const =0; + virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0; + virtual real_t instance_get_extra_visibility_margin(RID p_instance) const = 0; // don't use these in a game! - virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const=0; - virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0; - virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0; + virtual Vector<RID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0; + virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0; + virtual Vector<RID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0; enum InstanceFlags { INSTANCE_FLAG_VISIBLE, @@ -957,108 +922,105 @@ public: SHADOW_CASTING_SETTING_SHADOWS_ONLY, }; - virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0; - virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const=0; + virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) = 0; + virtual bool instance_geometry_get_flag(RID p_instance, InstanceFlags p_flags) const = 0; virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0; virtual ShadowCastingSetting instance_geometry_get_cast_shadows_setting(RID p_instance) const = 0; - virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0; - virtual RID instance_geometry_get_material_override(RID p_instance) const=0; + virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0; + virtual RID instance_geometry_get_material_override(RID p_instance) const = 0; - virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max)=0; - virtual float instance_geometry_get_draw_range_max(RID p_instance) const=0; - virtual float instance_geometry_get_draw_range_min(RID p_instance) const=0; + virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max) = 0; + virtual float instance_geometry_get_draw_range_max(RID p_instance) const = 0; + virtual float instance_geometry_get_draw_range_min(RID p_instance) const = 0; - virtual void instance_geometry_set_baked_light(RID p_instance,RID p_baked_light)=0; - virtual RID instance_geometry_get_baked_light(RID p_instance) const=0; + virtual void instance_geometry_set_baked_light(RID p_instance, RID p_baked_light) = 0; + virtual RID instance_geometry_get_baked_light(RID p_instance) const = 0; - virtual void instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler)=0; - virtual RID instance_geometry_get_baked_light_sampler(RID p_instance) const=0; + virtual void instance_geometry_set_baked_light_sampler(RID p_instance, RID p_baked_light_sampler) = 0; + virtual RID instance_geometry_get_baked_light_sampler(RID p_instance) const = 0; - virtual void instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id)=0; - virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const=0; + virtual void instance_geometry_set_baked_light_texture_index(RID p_instance, int p_tex_id) = 0; + virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const = 0; - - virtual void instance_light_set_enabled(RID p_instance,bool p_enabled)=0; - virtual bool instance_light_is_enabled(RID p_instance) const=0; + virtual void instance_light_set_enabled(RID p_instance, bool p_enabled) = 0; + virtual bool instance_light_is_enabled(RID p_instance) const = 0; /* CANVAS (2D) */ - virtual RID canvas_create()=0; - virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0; - virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0; - virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0; - + virtual RID canvas_create() = 0; + virtual void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) = 0; + virtual Point2 canvas_get_item_mirroring(RID p_canvas, RID p_item) const = 0; + virtual void canvas_set_modulate(RID p_canvas, const Color &p_color) = 0; + virtual RID canvas_item_create() = 0; + virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0; + virtual RID canvas_item_get_parent(RID p_canvas_item) const = 0; - virtual RID canvas_item_create()=0; - virtual void canvas_item_set_parent(RID p_item,RID p_parent)=0; - virtual RID canvas_item_get_parent(RID p_canvas_item) const=0; + virtual void canvas_item_set_visible(RID p_item, bool p_visible) = 0; + virtual bool canvas_item_is_visible(RID p_item) const = 0; - virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0; - virtual bool canvas_item_is_visible(RID p_item) const=0; + virtual void canvas_item_set_light_mask(RID p_item, int p_mask) = 0; - virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0; + virtual void canvas_item_set_blend_mode(RID p_canvas_item, MaterialBlendMode p_blend) = 0; - virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0; - - virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0; + virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport) = 0; //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect)=0; - virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform)=0; - virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0; - virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable)=0; - virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0; - virtual void canvas_item_set_opacity(RID p_item, float p_opacity)=0; - virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const=0; + virtual void canvas_item_set_transform(RID p_item, const Matrix32 &p_transform) = 0; + virtual void canvas_item_set_clip(RID p_item, bool p_clip) = 0; + virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable) = 0; + virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()) = 0; + virtual void canvas_item_set_opacity(RID p_item, float p_opacity) = 0; + virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const = 0; - virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity)=0; - virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const=0; + virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity) = 0; + virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const = 0; - virtual void canvas_item_set_on_top(RID p_item, bool p_on_top)=0; - virtual bool canvas_item_is_on_top(RID p_item) const=0; + virtual void canvas_item_set_on_top(RID p_item, bool p_on_top) = 0; + virtual bool canvas_item_is_on_top(RID p_item) const = 0; - virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0; - virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0; - virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0; - virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; - virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; - virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0; - virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0; - virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0; - virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID())=0; - virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform)=0; - virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend)=0; - virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0; - virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0; - virtual void canvas_item_set_z(RID p_item, int p_z)=0; - virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0; - virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect)=0; + virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0) = 0; + virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) = 0; + virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) = 0; + virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0; + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) = 0; + virtual void canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0; + virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0) = 0; + virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()) = 0; + virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1) = 0; + virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int *p_indices, const Point2 *p_points, const Color *p_colors, const Point2 *p_uvs = NULL, RID p_texture = RID()) = 0; + virtual void canvas_item_add_set_transform(RID p_item, const Matrix32 &p_transform) = 0; + virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) = 0; + virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0; + virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0; + virtual void canvas_item_set_z(RID p_item, int p_z) = 0; + virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0; + virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) = 0; - virtual void canvas_item_clear(RID p_item)=0; - virtual void canvas_item_raise(RID p_item)=0; + virtual void canvas_item_clear(RID p_item) = 0; + virtual void canvas_item_raise(RID p_item) = 0; - virtual void canvas_item_set_material(RID p_item, RID p_material)=0; + virtual void canvas_item_set_material(RID p_item, RID p_material) = 0; - virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable)=0; + virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0; - virtual RID canvas_light_create()=0; - virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0; - virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0; - virtual void canvas_light_set_scale(RID p_light, float p_scale)=0; - virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform)=0; - virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0; - virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0; - virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; - virtual void canvas_light_set_height(RID p_light, float p_height)=0; - virtual void canvas_light_set_energy(RID p_light, float p_energy)=0; - virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; - virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; - virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; - virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask)=0; + virtual RID canvas_light_create() = 0; + virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0; + virtual void canvas_light_set_enabled(RID p_light, bool p_enabled) = 0; + virtual void canvas_light_set_scale(RID p_light, float p_scale) = 0; + virtual void canvas_light_set_transform(RID p_light, const Matrix32 &p_transform) = 0; + virtual void canvas_light_set_texture(RID p_light, RID p_texture) = 0; + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) = 0; + virtual void canvas_light_set_color(RID p_light, const Color &p_color) = 0; + virtual void canvas_light_set_height(RID p_light, float p_height) = 0; + virtual void canvas_light_set_energy(RID p_light, float p_energy) = 0; + virtual void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) = 0; + virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) = 0; + virtual void canvas_light_set_item_mask(RID p_light, int p_mask) = 0; + virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask) = 0; enum CanvasLightMode { CANVAS_LIGHT_MODE_ADD, @@ -1067,38 +1029,35 @@ public: CANVAS_LIGHT_MODE_MASK, }; - virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0; - virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; - virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; - virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; - virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0; - - + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) = 0; + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0; + virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0; + virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) = 0; + virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0; - virtual RID canvas_light_occluder_create()=0; - virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0; - virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0; - virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)=0; - virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform)=0; - virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0; + virtual RID canvas_light_occluder_create() = 0; + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0; + virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) = 0; + virtual void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) = 0; + virtual void canvas_light_occluder_set_transform(RID p_occluder, const Matrix32 &p_xform) = 0; + virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0; - virtual RID canvas_occluder_polygon_create()=0; - virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed)=0; - virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape)=0; + virtual RID canvas_occluder_polygon_create() = 0; + virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2> &p_shape, bool p_closed) = 0; + virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const DVector<Vector2> &p_shape) = 0; enum CanvasOccluderPolygonCullMode { CANVAS_OCCLUDER_POLYGON_CULL_DISABLED, CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE, CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE, }; - virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0; + virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0; /* CANVAS ITEM MATERIAL */ - virtual RID canvas_item_material_create()=0; - virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0; - virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0; - + virtual RID canvas_item_material_create() = 0; + virtual void canvas_item_material_set_shader(RID p_material, RID p_shader) = 0; + virtual void canvas_item_material_set_shader_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName &p_param) const = 0; enum CanvasItemShadingMode { CANVAS_ITEM_SHADING_NORMAL, @@ -1106,41 +1065,39 @@ public: CANVAS_ITEM_SHADING_ONLY_LIGHT, }; - virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode)=0; + virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) = 0; /* CURSOR */ - virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians - virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0, const Rect2 &p_region=Rect2())=0; - virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0; - virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0; + virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0) = 0; // radians + virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor = 0, const Rect2 &p_region = Rect2()) = 0; + virtual void cursor_set_visible(bool p_visible, int p_cursor = 0) = 0; + virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0) = 0; /* BLACK BARS */ - - virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom)=0; - virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom)=0; - + virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0; + virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) = 0; /* FREE */ - virtual void free( RID p_rid )=0; ///< free RIDs associated with the visual server + virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server /* CUSTOM SHADING */ - virtual void custom_shade_model_set_shader(int p_model, RID p_shader)=0; - virtual RID custom_shade_model_get_shader(int p_model) const=0; - virtual void custom_shade_model_set_name(int p_model, const String& p_name)=0; - virtual String custom_shade_model_get_name(int p_model) const=0; - virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info)=0; - virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const=0; + virtual void custom_shade_model_set_shader(int p_model, RID p_shader) = 0; + virtual RID custom_shade_model_get_shader(int p_model) const = 0; + virtual void custom_shade_model_set_name(int p_model, const String &p_name) = 0; + virtual String custom_shade_model_get_name(int p_model) const = 0; + virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info) = 0; + virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const = 0; /* EVENT QUEUING */ - virtual void draw()=0; - virtual void sync()=0; - virtual bool has_changed() const=0; - virtual void init()=0; - virtual void finish()=0; + virtual void draw() = 0; + virtual void sync() = 0; + virtual bool has_changed() const = 0; + virtual void init() = 0; + virtual void finish() = 0; /* STATUS INFORMATION */ @@ -1158,30 +1115,27 @@ public: INFO_VERTEX_MEM_USED, }; - virtual int get_render_info(RenderInfo p_info)=0; - + virtual int get_render_info(RenderInfo p_info) = 0; /* Materials for 2D on 3D */ - - RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass); - + RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass); /* TESTING */ - virtual RID get_test_cube()=0; + virtual RID get_test_cube() = 0; virtual RID get_test_texture(); virtual RID get_white_texture(); - virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius); + virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius); - virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data); - virtual void mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes); + virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data); + virtual void mesh_add_surface_from_planes(RID p_mesh, const DVector<Plane> &p_planes); - virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0; - virtual void set_default_clear_color(const Color& p_color)=0; - virtual Color get_default_clear_color() const=0; + virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) = 0; + virtual void set_default_clear_color(const Color &p_color) = 0; + virtual Color get_default_clear_color() const = 0; enum Features { FEATURE_SHADERS, @@ -1189,31 +1143,30 @@ public: FEATURE_NEEDS_RELOAD_HOOK, }; - virtual bool has_feature(Features p_feature) const=0; + virtual bool has_feature(Features p_feature) const = 0; VisualServer(); virtual ~VisualServer(); - }; // make variant understand the enums -VARIANT_ENUM_CAST( VisualServer::CubeMapSide ); -VARIANT_ENUM_CAST( VisualServer::TextureFlags ); -VARIANT_ENUM_CAST( VisualServer::ShaderMode ); -VARIANT_ENUM_CAST( VisualServer::MaterialFlag ); -VARIANT_ENUM_CAST( VisualServer::MaterialBlendMode ); -VARIANT_ENUM_CAST( VisualServer::ParticleVariable ); -VARIANT_ENUM_CAST( VisualServer::ArrayType ); -VARIANT_ENUM_CAST( VisualServer::ArrayFormat ); -VARIANT_ENUM_CAST( VisualServer::PrimitiveType ); -VARIANT_ENUM_CAST( VisualServer::LightType ); -VARIANT_ENUM_CAST( VisualServer::LightColor ); -VARIANT_ENUM_CAST( VisualServer::LightParam ); -VARIANT_ENUM_CAST( VisualServer::ScenarioDebugMode ); -VARIANT_ENUM_CAST( VisualServer::InstanceType ); -VARIANT_ENUM_CAST( VisualServer::RenderInfo ); -VARIANT_ENUM_CAST( VisualServer::MipMapPolicy ); +VARIANT_ENUM_CAST(VisualServer::CubeMapSide); +VARIANT_ENUM_CAST(VisualServer::TextureFlags); +VARIANT_ENUM_CAST(VisualServer::ShaderMode); +VARIANT_ENUM_CAST(VisualServer::MaterialFlag); +VARIANT_ENUM_CAST(VisualServer::MaterialBlendMode); +VARIANT_ENUM_CAST(VisualServer::ParticleVariable); +VARIANT_ENUM_CAST(VisualServer::ArrayType); +VARIANT_ENUM_CAST(VisualServer::ArrayFormat); +VARIANT_ENUM_CAST(VisualServer::PrimitiveType); +VARIANT_ENUM_CAST(VisualServer::LightType); +VARIANT_ENUM_CAST(VisualServer::LightColor); +VARIANT_ENUM_CAST(VisualServer::LightParam); +VARIANT_ENUM_CAST(VisualServer::ScenarioDebugMode); +VARIANT_ENUM_CAST(VisualServer::InstanceType); +VARIANT_ENUM_CAST(VisualServer::RenderInfo); +VARIANT_ENUM_CAST(VisualServer::MipMapPolicy); //typedef VisualServer VS; // makes it easier to use #define VS VisualServer |
