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| author | Juan Linietsky | 2017-06-14 16:56:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-14 17:06:36 -0300 |
| commit | 462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9 (patch) | |
| tree | c85e93d55fdb8c78ab1665f5d1f556bf3371b6d3 /servers/visual_server.h | |
| parent | 0a87979d2e414a18b6cca726fd82857162a92fea (diff) | |
| download | godot-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.tar.gz godot-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.tar.zst godot-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.zip | |
Fixed several bugs with directional light, and changed defaults to be more sensible.
Diffstat (limited to '')
| -rw-r--r-- | servers/visual_server.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 4f2f9d30f..470f927f6 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -358,7 +358,6 @@ public: LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, LIGHT_PARAM_SHADOW_NORMAL_BIAS, LIGHT_PARAM_SHADOW_BIAS, - LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, LIGHT_PARAM_MAX }; |
