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authorIndah Sylvia2017-08-07 17:17:31 +0700
committerIndah Sylvia2017-08-07 18:24:35 +0700
commit5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 (patch)
tree3f0dcef53a38d356a40fd7adce40387f21904a18 /servers/visual_server.h
parent7e4970214c92fec0e7262f36765764a81e28b2be (diff)
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Makes all Godot API's methods Lower Case
Diffstat (limited to '')
-rw-r--r--servers/visual_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5c9f4202f..e017bd10f 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -727,7 +727,7 @@ public:
virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
- virtual void instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID) = 0;
+ virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;