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| author | Indah Sylvia | 2017-08-07 17:17:31 +0700 |
|---|---|---|
| committer | Indah Sylvia | 2017-08-07 18:24:35 +0700 |
| commit | 5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 (patch) | |
| tree | 3f0dcef53a38d356a40fd7adce40387f21904a18 /servers/visual_server.h | |
| parent | 7e4970214c92fec0e7262f36765764a81e28b2be (diff) | |
| download | godot-5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2.tar.gz godot-5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2.tar.zst godot-5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2.zip | |
Makes all Godot API's methods Lower Case
Diffstat (limited to '')
| -rw-r--r-- | servers/visual_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 5c9f4202f..e017bd10f 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -727,7 +727,7 @@ public: virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far. virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; - virtual void instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID) = 0; + virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) = 0; virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0; virtual void instance_set_visible(RID p_instance, bool p_visible) = 0; |
