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authorJuan Linietsky2014-05-04 22:50:23 -0300
committerJuan Linietsky2014-05-04 22:50:23 -0300
commit72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch)
tree453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /servers/visual/visual_server_wrap_mt.h
parent3c17e0c91548299b60a6d3998eadb303418512cc (diff)
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Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
-rw-r--r--servers/visual/visual_server_wrap_mt.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index c8f00c378..87e13cb20 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -696,6 +696,7 @@ public:
FUNC2(mesh_set_morph_target_count,RID,int);
FUNC1RC(int,mesh_get_morph_target_count,RID);
+
FUNC2(mesh_set_morph_target_mode,RID,MorphTargetMode);
FUNC1RC(MorphTargetMode,mesh_get_morph_target_mode,RID);
@@ -717,6 +718,9 @@ public:
FUNC1RC(int,mesh_get_surface_count,RID);
+ FUNC2(mesh_set_custom_aabb,RID,const AABB&);
+ FUNC1RC(AABB,mesh_get_custom_aabb,RID);
+
/* MULTIMESH API */