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| author | Juan Linietsky | 2014-05-04 22:50:23 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-05-04 22:50:23 -0300 |
| commit | 72ae89c5aa8da9110ec8f89e5558d5d04935f3b5 (patch) | |
| tree | 453b2c8b8cc0edc588cee2dd3e440b30ff729ae2 /servers/visual/visual_server_wrap_mt.h | |
| parent | 3c17e0c91548299b60a6d3998eadb303418512cc (diff) | |
| download | godot-72ae89c5aa8da9110ec8f89e5558d5d04935f3b5.tar.gz godot-72ae89c5aa8da9110ec8f89e5558d5d04935f3b5.tar.zst godot-72ae89c5aa8da9110ec8f89e5558d5d04935f3b5.zip | |
Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
Diffstat (limited to 'servers/visual/visual_server_wrap_mt.h')
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index c8f00c378..87e13cb20 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -696,6 +696,7 @@ public: FUNC2(mesh_set_morph_target_count,RID,int); FUNC1RC(int,mesh_get_morph_target_count,RID); + FUNC2(mesh_set_morph_target_mode,RID,MorphTargetMode); FUNC1RC(MorphTargetMode,mesh_get_morph_target_mode,RID); @@ -717,6 +718,9 @@ public: FUNC1RC(int,mesh_get_surface_count,RID); + FUNC2(mesh_set_custom_aabb,RID,const AABB&); + FUNC1RC(AABB,mesh_get_custom_aabb,RID); + /* MULTIMESH API */ |
