diff options
| author | reduz | 2016-12-24 16:23:30 -0300 |
|---|---|---|
| committer | reduz | 2016-12-24 16:23:30 -0300 |
| commit | 0d4abf2aa3a336a8a04c83f0576c6b42783ba6e9 (patch) | |
| tree | ddbbc1aa82a80ccfe7e35a34f34a06cfa1dbb22e /servers/visual/visual_server_scene.cpp | |
| parent | 3adb42e217d29033e0637ae334790aa1d742d194 (diff) | |
| download | godot-0d4abf2aa3a336a8a04c83f0576c6b42783ba6e9.tar.gz godot-0d4abf2aa3a336a8a04c83f0576c6b42783ba6e9.tar.zst godot-0d4abf2aa3a336a8a04c83f0576c6b42783ba6e9.zip | |
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index a7876d081..aa97b2ebd 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2699,7 +2699,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con continue; // too far away float dt = CLAMP((d+distance_adv)/local_radius,0,1); - att*= pow(1.0-dt,light_cache.attenuation); + att*= powf(1.0-dt,light_cache.attenuation); } @@ -2710,7 +2710,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con continue; float d = CLAMP(angle/light_cache.spot_angle,1,0); - att*= pow(1.0-d,light_cache.spot_attenuation); + att*= powf(1.0-d,light_cache.spot_attenuation); } |
