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| author | Juan Linietsky | 2016-05-04 12:36:51 -0300 |
|---|---|---|
| committer | Ariel Manzur | 2016-05-05 18:43:47 -0300 |
| commit | d6e30256ad7e2660db796b41cf8a7bf073aa6d09 (patch) | |
| tree | e5f48d59c2eea7d167e210e1ee14b7afde59143b /servers/visual/visual_server_raster.cpp | |
| parent | 4bc494ae2ec07497d27d97acccdd6514c6ae878a (diff) | |
| download | godot-d6e30256ad7e2660db796b41cf8a7bf073aa6d09.tar.gz godot-d6e30256ad7e2660db796b41cf8a7bf073aa6d09.tar.zst godot-d6e30256ad7e2660db796b41cf8a7bf073aa6d09.zip | |
ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index ed7f8bea0..169659bac 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -127,6 +127,11 @@ void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){ rasterizer->texture_debug_usage(r_info); } +void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable) { + + rasterizer->texture_set_shrink_all_x2_on_set_data(p_enable); +} + /* SHADER API */ RID VisualServerRaster::shader_create(ShaderMode p_mode) { |
