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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/visual/visual_server_global.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | servers/visual/visual_server_global.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_global.cpp index 3704192c7..75506f7ad 100644 --- a/servers/visual/visual_server_global.cpp +++ b/servers/visual/visual_server_global.cpp @@ -28,11 +28,11 @@ /*************************************************************************/ #include "visual_server_global.h" -RasterizerStorage *VisualServerGlobals::storage=NULL; -RasterizerCanvas *VisualServerGlobals::canvas_render=NULL; -RasterizerScene *VisualServerGlobals::scene_render=NULL; -Rasterizer *VisualServerGlobals::rasterizer=NULL; +RasterizerStorage *VisualServerGlobals::storage = NULL; +RasterizerCanvas *VisualServerGlobals::canvas_render = NULL; +RasterizerScene *VisualServerGlobals::scene_render = NULL; +Rasterizer *VisualServerGlobals::rasterizer = NULL; -VisualServerCanvas *VisualServerGlobals::canvas=NULL; -VisualServerViewport *VisualServerGlobals::viewport=NULL; -VisualServerScene *VisualServerGlobals::scene=NULL; +VisualServerCanvas *VisualServerGlobals::canvas = NULL; +VisualServerViewport *VisualServerGlobals::viewport = NULL; +VisualServerScene *VisualServerGlobals::scene = NULL; |
