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authorJuan Linietsky2015-03-09 02:34:56 -0300
committerJuan Linietsky2015-03-09 02:34:56 -0300
commit09489e3a78de39bb4d8690f3c65f8a5e7a56a95e (patch)
treeb6207118763b8f1ec81c9d5b7e483813363253c2 /servers/visual/shader_language.cpp
parent2c2894ceb674927a35d2798b3e63adabdb020077 (diff)
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lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index f178c27ed..e53fe8f82 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1149,11 +1149,19 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={
- { "COLOR", TYPE_VEC4},
+ { "POSITION", TYPE_VEC4},
{ "NORMAL", TYPE_VEC3},
- { "LIGHT_DIR", TYPE_VEC2},
- { "LIGHT_DISTANCE", TYPE_FLOAT},
- { "LIGHT", TYPE_VEC3},
+ { "UV", TYPE_VEC2},
+ { "COLOR", TYPE_VEC4},
+ { "TEXTURE", TYPE_TEXTURE},
+ { "TEXTURE_PIXEL_SIZE", TYPE_VEC2},
+ { "VAR1", TYPE_VEC4},
+ { "VAR2", TYPE_VEC4},
+ { "SCREEN_UV", TYPE_VEC2},
+ { "LIGHT_VEC", TYPE_VEC2},
+ { "LIGHT_HEIGHT", TYPE_FLOAT},
+ { "LIGHT_COLOR", TYPE_VEC4},
+ { "LIGHT", TYPE_VEC4},
{ "POINT_COORD", TYPE_VEC2},
// { "SCREEN_POS", TYPE_VEC2},
// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},