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| author | Juan Linietsky | 2015-03-09 02:34:56 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-09 02:34:56 -0300 |
| commit | 09489e3a78de39bb4d8690f3c65f8a5e7a56a95e (patch) | |
| tree | b6207118763b8f1ec81c9d5b7e483813363253c2 /servers/visual/shader_language.cpp | |
| parent | 2c2894ceb674927a35d2798b3e63adabdb020077 (diff) | |
| download | godot-09489e3a78de39bb4d8690f3c65f8a5e7a56a95e.tar.gz godot-09489e3a78de39bb4d8690f3c65f8a5e7a56a95e.tar.zst godot-09489e3a78de39bb4d8690f3c65f8a5e7a56a95e.zip | |
lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
Diffstat (limited to 'servers/visual/shader_language.cpp')
| -rw-r--r-- | servers/visual/shader_language.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index f178c27ed..e53fe8f82 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1149,11 +1149,19 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ - { "COLOR", TYPE_VEC4}, + { "POSITION", TYPE_VEC4}, { "NORMAL", TYPE_VEC3}, - { "LIGHT_DIR", TYPE_VEC2}, - { "LIGHT_DISTANCE", TYPE_FLOAT}, - { "LIGHT", TYPE_VEC3}, + { "UV", TYPE_VEC2}, + { "COLOR", TYPE_VEC4}, + { "TEXTURE", TYPE_TEXTURE}, + { "TEXTURE_PIXEL_SIZE", TYPE_VEC2}, + { "VAR1", TYPE_VEC4}, + { "VAR2", TYPE_VEC4}, + { "SCREEN_UV", TYPE_VEC2}, + { "LIGHT_VEC", TYPE_VEC2}, + { "LIGHT_HEIGHT", TYPE_FLOAT}, + { "LIGHT_COLOR", TYPE_VEC4}, + { "LIGHT", TYPE_VEC4}, { "POINT_COORD", TYPE_VEC2}, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, |
