diff options
| author | Juan Linietsky | 2015-06-24 18:15:43 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-06-24 18:15:43 -0300 |
| commit | 52308aba68516d4b4ca29a176d6053cf3f623ce4 (patch) | |
| tree | f6e7bb32ca38060e508fcd55ce5cd77d5c1b722f /servers/visual/rasterizer.h | |
| parent | 48f1d02da4795ba9d485fe5fe2bea907be2fc467 (diff) | |
| download | godot-52308aba68516d4b4ca29a176d6053cf3f623ce4.tar.gz godot-52308aba68516d4b4ca29a176d6053cf3f623ce4.tar.zst godot-52308aba68516d4b4ca29a176d6053cf3f623ce4.zip | |
ability to change shadow color in light2d
Diffstat (limited to 'servers/visual/rasterizer.h')
| -rw-r--r-- | servers/visual/rasterizer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 50336e07f..0b115a4d1 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -592,6 +592,7 @@ public: RID shadow_buffer; int shadow_buffer_size; float shadow_esm_mult; + Color shadow_color; void *texture_cache; // implementation dependent @@ -610,6 +611,7 @@ public: CanvasLight() { enabled=true; color=Color(1,1,1); + shadow_color=Color(0,0,0,0); height=0; z_min=-1024; z_max=1024; |
