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| author | Juan Linietsky | 2014-12-07 02:04:20 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-12-07 02:04:20 -0300 |
| commit | c79be979d47daae613d1b1bbc732a30a74f56543 (patch) | |
| tree | 9edaf684a8d3ff47b124d03e04c01f927c197255 /servers/visual/rasterizer.cpp | |
| parent | f7c9a4a0a8ab770dfe565c31c7c47585beb53594 (diff) | |
| download | godot-c79be979d47daae613d1b1bbc732a30a74f56543.tar.gz godot-c79be979d47daae613d1b1bbc732a30a74f56543.tar.zst godot-c79be979d47daae613d1b1bbc732a30a74f56543.zip | |
Batch of Bugfixes
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
Diffstat (limited to 'servers/visual/rasterizer.cpp')
| -rw-r--r-- | servers/visual/rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 5e81bc960..b5e74e0f2 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -79,7 +79,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) { code+="uniform mat4 fmp_uv_xform;\n"; - code+="vec2 uv_xform = fmp_uv_xform * UV;\n"; + code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n"; } /* HANDLE NORMAL MAPPING */ |
