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authorJuan Linietsky2015-05-21 15:02:49 -0300
committerJuan Linietsky2015-05-21 15:02:49 -0300
commitbb5d46bb113bca3204db7678eb69900f159e8087 (patch)
treecd34e10d67a196d217559ab8d4973b8f5bc4ccde /servers/physics_2d/body_2d_sw.cpp
parent4b8745ad63409cf14b02735981ee35d2f794421c (diff)
parent6049479a99f66b620d59498a76ed9f2c3891f4c8 (diff)
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Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'servers/physics_2d/body_2d_sw.cpp')
-rw-r--r--servers/physics_2d/body_2d_sw.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 0ba661b4c..ccce058f1 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -275,6 +275,8 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
Matrix32 t = p_variant;
t.orthonormalize();
new_transform=get_transform(); //used as old to compute motion
+ if (t==new_transform)
+ break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());