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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_panner.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_panner.h')
-rw-r--r--servers/audio/effects/audio_effect_panner.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h
index 999b5f564..19bef45f1 100644
--- a/servers/audio/effects/audio_effect_panner.h
+++ b/servers/audio/effects/audio_effect_panner.h
@@ -34,29 +34,24 @@
class AudioEffectPanner;
class AudioEffectPannerInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectPannerInstance,AudioEffectInstance)
-friend class AudioEffectPanner;
+ GDCLASS(AudioEffectPannerInstance, AudioEffectInstance)
+ friend class AudioEffectPanner;
Ref<AudioEffectPanner> base;
public:
-
- virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
-
+ virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
-
class AudioEffectPanner : public AudioEffect {
- GDCLASS(AudioEffectPanner,AudioEffect)
+ GDCLASS(AudioEffectPanner, AudioEffect)
-friend class AudioEffectPannerInstance;
+ friend class AudioEffectPannerInstance;
float pan;
protected:
-
static void _bind_methods();
-public:
-
+public:
Ref<AudioEffectInstance> instance();
void set_pan(float p_volume);
float get_pan() const;
@@ -64,5 +59,4 @@ public:
AudioEffectPanner();
};
-
#endif // AUDIOEFFECTPANNER_H