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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_panner.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'servers/audio/effects/audio_effect_panner.h')
| -rw-r--r-- | servers/audio/effects/audio_effect_panner.h | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h index 999b5f564..19bef45f1 100644 --- a/servers/audio/effects/audio_effect_panner.h +++ b/servers/audio/effects/audio_effect_panner.h @@ -34,29 +34,24 @@ class AudioEffectPanner; class AudioEffectPannerInstance : public AudioEffectInstance { - GDCLASS(AudioEffectPannerInstance,AudioEffectInstance) -friend class AudioEffectPanner; + GDCLASS(AudioEffectPannerInstance, AudioEffectInstance) + friend class AudioEffectPanner; Ref<AudioEffectPanner> base; public: - - virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); - + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); }; - class AudioEffectPanner : public AudioEffect { - GDCLASS(AudioEffectPanner,AudioEffect) + GDCLASS(AudioEffectPanner, AudioEffect) -friend class AudioEffectPannerInstance; + friend class AudioEffectPannerInstance; float pan; protected: - static void _bind_methods(); -public: - +public: Ref<AudioEffectInstance> instance(); void set_pan(float p_volume); float get_pan() const; @@ -64,5 +59,4 @@ public: AudioEffectPanner(); }; - #endif // AUDIOEFFECTPANNER_H |
