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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/audio/effects/audio_effect_limiter.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | servers/audio/effects/audio_effect_limiter.h | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h index 12639498d..9863a788f 100644 --- a/servers/audio/effects/audio_effect_limiter.h +++ b/servers/audio/effects/audio_effect_limiter.h @@ -29,39 +29,34 @@ #ifndef AUDIO_EFFECT_LIMITER_H #define AUDIO_EFFECT_LIMITER_H - #include "servers/audio/audio_effect.h" class AudioEffectLimiter; class AudioEffectLimiterInstance : public AudioEffectInstance { - GDCLASS(AudioEffectLimiterInstance,AudioEffectInstance) -friend class AudioEffectLimiter; + GDCLASS(AudioEffectLimiterInstance, AudioEffectInstance) + friend class AudioEffectLimiter; Ref<AudioEffectLimiter> base; float mix_volume_db; -public: - - virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); +public: + virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); }; - class AudioEffectLimiter : public AudioEffect { - GDCLASS(AudioEffectLimiter,AudioEffect) + GDCLASS(AudioEffectLimiter, AudioEffect) -friend class AudioEffectLimiterInstance; + friend class AudioEffectLimiterInstance; float treshold; float ceiling; float soft_clip; float soft_clip_ratio; protected: - static void _bind_methods(); -public: - +public: void set_treshold_db(float p_treshold); float get_treshold_db() const; @@ -74,7 +69,6 @@ public: void set_soft_clip_ratio(float p_soft_clip); float get_soft_clip_ratio() const; - Ref<AudioEffectInstance> instance(); void set_volume_db(float p_volume); float get_volume_db() const; @@ -82,5 +76,4 @@ public: AudioEffectLimiter(); }; - #endif // AUDIO_EFFECT_LIMITER_H |
