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| author | Juan Linietsky | 2017-01-10 18:02:19 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-10 18:04:33 -0300 |
| commit | f3f4a11cfb9767e1d691aec431dd2f1a87a31977 (patch) | |
| tree | 7918ff8c7b366df911374c93d5077d27d788f9c3 /scene/scene_string_names.h | |
| parent | 6eeb994a7bbd3cb1500c42af8f3ac1227f323ce4 (diff) | |
| download | godot-f3f4a11c.tar.gz godot-f3f4a11c.tar.zst godot-f3f4a11c.zip | |
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
Diffstat (limited to 'scene/scene_string_names.h')
| -rw-r--r-- | scene/scene_string_names.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 5befaa2b6..c12ce83c6 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -108,6 +108,8 @@ public: StringName _draw; StringName _input; StringName _ready; + StringName _unhandled_input; + StringName _unhandled_key_input; StringName _pressed; StringName _toggled; |
