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authorBojidar Marinov2016-04-06 17:14:38 +0300
committerBojidar Marinov2016-04-06 17:14:38 +0300
commit6dcd1354c2e0c489eea9cf111ddbf11804c39c4b (patch)
tree62f8c5c30cdb109c1a34a8d6719136ae867dd7c8 /scene/scene_string_names.cpp
parent646e0897829d7baf4b982c59d4bddade85199665 (diff)
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Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Closes #3911
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 57bde00de..f47b61001 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -48,6 +48,7 @@ SceneStringNames::SceneStringNames() {
item_rect_changed=StaticCString::create("item_rect_changed");
size_flags_changed=StaticCString::create("size_flags_changed");
minimum_size_changed=StaticCString::create("minimum_size_changed");
+ sleeping_state_changed=StaticCString::create("sleeping_state_changed");
finished=StaticCString::create("finished");
animation_changed=StaticCString::create("animation_changed");