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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/world_2d.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to '')
-rw-r--r--scene/resources/world_2d.h28
1 files changed, 13 insertions, 15 deletions
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index c02880e9e..2bb5eb152 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -29,9 +29,9 @@
#ifndef WORLD_2D_H
#define WORLD_2D_H
+#include "global_config.h"
#include "resource.h"
#include "servers/physics_2d_server.h"
-#include "global_config.h"
class SpatialIndexer2D;
class VisibilityNotifier2D;
@@ -39,32 +39,30 @@ class Viewport;
class World2D : public Resource {
- GDCLASS( World2D, Resource );
+ GDCLASS(World2D, Resource);
RID canvas;
RID space;
RID sound_space;
- SpatialIndexer2D* indexer;
-protected:
+ SpatialIndexer2D *indexer;
+protected:
static void _bind_methods();
-friend class Viewport;
-friend class VisibilityNotifier2D;
+ friend class Viewport;
+ friend class VisibilityNotifier2D;
- void _register_viewport(Viewport* p_viewport,const Rect2& p_rect);
- void _update_viewport(Viewport* p_viewport,const Rect2& p_rect);
- void _remove_viewport(Viewport* p_viewport);
+ void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
+ void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
+ void _remove_viewport(Viewport *p_viewport);
- void _register_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect);
- void _update_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect);
- void _remove_notifier(VisibilityNotifier2D* p_notifier);
+ void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
+ void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
+ void _remove_notifier(VisibilityNotifier2D *p_notifier);
void _update();
-public:
-
-
+public:
RID get_canvas();
RID get_space();
RID get_sound_space();