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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/world_2d.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | scene/resources/world_2d.h | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index c02880e9e..2bb5eb152 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -29,9 +29,9 @@ #ifndef WORLD_2D_H #define WORLD_2D_H +#include "global_config.h" #include "resource.h" #include "servers/physics_2d_server.h" -#include "global_config.h" class SpatialIndexer2D; class VisibilityNotifier2D; @@ -39,32 +39,30 @@ class Viewport; class World2D : public Resource { - GDCLASS( World2D, Resource ); + GDCLASS(World2D, Resource); RID canvas; RID space; RID sound_space; - SpatialIndexer2D* indexer; -protected: + SpatialIndexer2D *indexer; +protected: static void _bind_methods(); -friend class Viewport; -friend class VisibilityNotifier2D; + friend class Viewport; + friend class VisibilityNotifier2D; - void _register_viewport(Viewport* p_viewport,const Rect2& p_rect); - void _update_viewport(Viewport* p_viewport,const Rect2& p_rect); - void _remove_viewport(Viewport* p_viewport); + void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect); + void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect); + void _remove_viewport(Viewport *p_viewport); - void _register_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect); - void _update_notifier(VisibilityNotifier2D* p_notifier,const Rect2& p_rect); - void _remove_notifier(VisibilityNotifier2D* p_notifier); + void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); + void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); + void _remove_notifier(VisibilityNotifier2D *p_notifier); void _update(); -public: - - +public: RID get_canvas(); RID get_space(); RID get_sound_space(); |
