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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/shape_2d.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to '')
-rw-r--r--scene/resources/shape_2d.h21
1 files changed, 10 insertions, 11 deletions
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 6a7ec03a9..afae74c38 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -32,28 +32,27 @@
#include "resource.h"
class Shape2D : public Resource {
- GDCLASS( Shape2D, Resource );
- OBJ_SAVE_TYPE( Shape2D );
+ GDCLASS(Shape2D, Resource);
+ OBJ_SAVE_TYPE(Shape2D);
RID shape;
real_t custom_bias;
-protected:
-
+protected:
static void _bind_methods();
- Shape2D(const RID& p_rid);
-public:
+ Shape2D(const RID &p_rid);
+public:
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
- bool collide_with_motion(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
- bool collide(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
+ bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_p_shape_motion);
+ bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
- Variant collide_with_motion_and_get_contacts(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
- Variant collide_and_get_contacts(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
+ Variant collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_p_shape_motion);
+ Variant collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
- virtual void draw(const RID& p_to_rid,const Color& p_color) {}
+ virtual void draw(const RID &p_to_rid, const Color &p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
virtual RID get_rid() const;
Shape2D();