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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/room.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to '')
| -rw-r--r-- | scene/resources/room.cpp | 22 |
1 files changed, 6 insertions, 16 deletions
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index e677f92c3..9ec8914e2 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -30,16 +30,14 @@ #include "servers/visual_server.h" - RID RoomBounds::get_rid() const { return area; } +void RoomBounds::set_geometry_hint(const PoolVector<Face3> &p_geometry_hint) { -void RoomBounds::set_geometry_hint(const PoolVector<Face3>& p_geometry_hint) { - - geometry_hint=p_geometry_hint; + geometry_hint = p_geometry_hint; } PoolVector<Face3> RoomBounds::get_geometry_hint() const { @@ -47,29 +45,21 @@ PoolVector<Face3> RoomBounds::get_geometry_hint() const { return geometry_hint; } - - void RoomBounds::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_geometry_hint","triangles"),&RoomBounds::set_geometry_hint); - ClassDB::bind_method(D_METHOD("get_geometry_hint"),&RoomBounds::get_geometry_hint); + ClassDB::bind_method(D_METHOD("set_geometry_hint", "triangles"), &RoomBounds::set_geometry_hint); + ClassDB::bind_method(D_METHOD("get_geometry_hint"), &RoomBounds::get_geometry_hint); //ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), "set_bounds","get_bounds") ; - ADD_PROPERTY( PropertyInfo( Variant::POOL_VECTOR3_ARRAY, "geometry_hint"),"set_geometry_hint","get_geometry_hint") ; - + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "geometry_hint"), "set_geometry_hint", "get_geometry_hint"); } RoomBounds::RoomBounds() { - area=VisualServer::get_singleton()->room_create(); + area = VisualServer::get_singleton()->room_create(); } - RoomBounds::~RoomBounds() { VisualServer::get_singleton()->free(area); - } - - |
