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| author | Rémi Verschelde | 2016-07-08 23:07:09 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-07-08 23:40:43 +0200 |
| commit | a15de809429171e93556db6e9d7010a2b3d61f18 (patch) | |
| tree | 779908b2c9a637305b266ba0bc97eb4546abe1c2 /scene/resources/material.cpp | |
| parent | 288355afe9d2c2baf5bfe52875934c5fb3178546 (diff) | |
| download | godot-a15de809429171e93556db6e9d7010a2b3d61f18.tar.gz godot-a15de809429171e93556db6e9d7010a2b3d61f18.tar.zst godot-a15de809429171e93556db6e9d7010a2b3d61f18.zip | |
classref: Fix arg name for is_action_pressed/released
Also position TEXTURE_SPHERE constant properly.
Diffstat (limited to '')
| -rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index e56314c1f..f6213f74e 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -406,10 +406,10 @@ void FixedMaterial::_bind_methods() { BIND_CONSTANT( PARAM_SHADE_PARAM ); BIND_CONSTANT( PARAM_MAX ); - BIND_CONSTANT( TEXCOORD_SPHERE ); BIND_CONSTANT( TEXCOORD_UV ); BIND_CONSTANT( TEXCOORD_UV_TRANSFORM ); BIND_CONSTANT( TEXCOORD_UV2 ); + BIND_CONSTANT( TEXCOORD_SPHERE ); BIND_CONSTANT( FLAG_USE_ALPHA ); BIND_CONSTANT( FLAG_USE_COLOR_ARRAY ); |
