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| author | Juan Linietsky | 2017-05-29 22:11:33 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-05-30 08:56:19 -0300 |
| commit | 5567e898d1052c1e2c2d32d3c37dfd957f4dc4bd (patch) | |
| tree | e0df9b88b6c485f846dab9ae51369288f191cab8 /scene/resources/material.cpp | |
| parent | 0a6faeb4f5914061c29d946eaa29f2c50b8472fb (diff) | |
| download | godot-5567e898d1052c1e2c2d32d3c37dfd957f4dc4bd.tar.gz godot-5567e898d1052c1e2c2d32d3c37dfd957f4dc4bd.tar.zst godot-5567e898d1052c1e2c2d32d3c37dfd957f4dc4bd.zip | |
Several fixes related to PBR and Environment
Diffstat (limited to '')
| -rw-r--r-- | scene/resources/material.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 48299d566..d1713eb15 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -510,7 +510,7 @@ void SpatialMaterial::_update_shader() { } else { code += "\tvec4 specular_tex = texture(texture_specular,UV);\n"; code += "\tSPECULAR = vec3(ALBEDO.rgb * metalness * specular_tex.r);\n"; - code += "\tROUGHNESS = specular_tex.a * roughness;\n"; + code += "\tROUGHNESS = specular_tex.g * roughness;\n"; } code += "}\n"; @@ -888,10 +888,10 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_feature("refraction", FEATURE_REFRACTION, property); _validate_feature("detail", FEATURE_DETAIL, property); - if (property.name == "specular/color" && specular_mode == SPECULAR_MODE_METALLIC) { + if (property.name == "specular_color" && specular_mode == SPECULAR_MODE_METALLIC) { property.usage = 0; } - if (property.name == "specular/metalness" && specular_mode == SPECULAR_MODE_SPECULAR) { + if (property.name == "specular_metalness" && specular_mode == SPECULAR_MODE_SPECULAR) { property.usage = 0; } |
