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| author | Andreas Haas | 2016-09-15 19:30:35 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:16:19 +0200 |
| commit | e788ffff65ca65b6fd8dd84b3822d74e330d68c7 (patch) | |
| tree | 7e02d21c933955802cc263f92a62e6106809389f /scene/resources/default_theme/default_theme.cpp | |
| parent | 6a0d47f34cdbbcfcf19eaa79de410814c841ce21 (diff) | |
| download | godot-e788ffff65ca65b6fd8dd84b3822d74e330d68c7.tar.gz godot-e788ffff65ca65b6fd8dd84b3822d74e330d68c7.tar.zst godot-e788ffff65ca65b6fd8dd84b3822d74e330d68c7.zip | |
Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd)
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
