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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/concave_polygon_shape.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to '')
-rw-r--r--scene/resources/concave_polygon_shape.h33
1 files changed, 15 insertions, 18 deletions
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 36e806d37..f048a4d15 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -33,44 +33,41 @@
class ConcavePolygonShape : public Shape {
- GDCLASS(ConcavePolygonShape,Shape);
+ GDCLASS(ConcavePolygonShape, Shape);
struct DrawEdge {
Vector3 a;
Vector3 b;
- bool operator<(const DrawEdge& p_edge) const {
- if (a==p_edge.a)
- return b<p_edge.b;
+ bool operator<(const DrawEdge &p_edge) const {
+ if (a == p_edge.a)
+ return b < p_edge.b;
else
- return a<p_edge.a;
+ return a < p_edge.a;
}
- DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) {
- a=p_a;
- b=p_b;
- if (a<b) {
- SWAP(a,b);
+ DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
+ a = p_a;
+ b = p_b;
+ if (a < b) {
+ SWAP(a, b);
}
}
};
protected:
-
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
-public:
- void set_faces(const PoolVector<Vector3>& p_faces);
+public:
+ void set_faces(const PoolVector<Vector3> &p_faces);
PoolVector<Vector3> get_faces() const;
-
ConcavePolygonShape();
};