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| author | Juan Linietsky | 2014-08-01 22:10:38 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-08-01 22:10:38 -0300 |
| commit | 678948068bbde7f12a9c5f28a467b6cf4d127851 (patch) | |
| tree | 75572f3a5cc6089a6ca3046e9307d0a7c0b72c51 /scene/resources/animation.h | |
| parent | 9ff6d55822647c87eef392147ea15641d0922d47 (diff) | |
| download | godot-678948068bbde7f12a9c5f28a467b6cf4d127851.tar.gz godot-678948068bbde7f12a9c5f28a467b6cf4d127851.tar.zst godot-678948068bbde7f12a9c5f28a467b6cf4d127851.zip | |
Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
Diffstat (limited to '')
| -rw-r--r-- | scene/resources/animation.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 4366bdaca..4c4e2f027 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -204,7 +204,7 @@ private: return idxr; } - void _transform_track_optimize(int p_idx,float p_allowed_err=0.05); + void _transform_track_optimize(int p_idx, float p_allowed_err=0.05, float p_alowed_angular_err=0.01); protected: @@ -271,7 +271,7 @@ public: void clear(); - void optimize(float p_allowed_err=0.05); + void optimize(float p_allowed_linear_err=0.05,float p_allowed_angular_err=0.01); Animation(); ~Animation(); |
