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| author | George Marques | 2016-06-19 12:36:50 -0300 |
|---|---|---|
| committer | George Marques | 2016-06-19 12:36:50 -0300 |
| commit | 5cb31f6d5b667a551092b699de6f4786e0bb5b6d (patch) | |
| tree | 6365da78a507bd334e394d11a9bf3cd48dfdedef /scene/resources/animation.cpp | |
| parent | f47d7b27cb70c8f454fd5a6461f817a2928d52e5 (diff) | |
| download | godot-5cb31f6d5b667a551092b699de6f4786e0bb5b6d.tar.gz godot-5cb31f6d5b667a551092b699de6f4786e0bb5b6d.tar.zst godot-5cb31f6d5b667a551092b699de6f4786e0bb5b6d.zip | |
Replace 'or'/'and' keywords
Some compilers do not like this.
Diffstat (limited to '')
| -rw-r--r-- | scene/resources/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b6fc3eb41..8f61c7b95 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1235,7 +1235,7 @@ T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, Inter float c=0; // prepare for all cases of interpolation - if (loop and loop_interpolation) { + if (loop && loop_interpolation) { // loop if (idx>=0) { |
