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| author | Juan Linietsky | 2016-08-19 22:54:02 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-08-19 22:54:53 -0300 |
| commit | 2b7aa98d2d4d5efa9b1304086077243c903bbf4d (patch) | |
| tree | 9112293b4a116bda89482080e559777b229ecdf9 /scene/main/scene_main_loop.cpp | |
| parent | 38338e90c05e60fbea63ab4b68f14b82406e51ef (diff) | |
| download | godot-2b7aa98d2d4d5efa9b1304086077243c903bbf4d.tar.gz godot-2b7aa98d2d4d5efa9b1304086077243c903bbf4d.tar.zst godot-2b7aa98d2d4d5efa9b1304086077243c903bbf4d.zip | |
Changed API to use sequenced packets for UDP (drop old)
Diffstat (limited to '')
| -rw-r--r-- | scene/main/scene_main_loop.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index f025c5edf..e161bd733 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -1841,14 +1841,14 @@ void SceneTree::_rpc(Node* p_from,int p_to,bool p_unreliable,bool p_set,const St add_path_message[2]=psc->id; network_peer->set_target_peer(E->get()); //to all of you - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED); + network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->put_var(add_path_message); //a message with love psc->confirmed_peers.insert(E->get(),false); //insert into confirmed, but as false since it was not confirmed } //take chance and set transfer mode, since all send methods will use it - network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED); + network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); if (has_all_peers) { @@ -1993,7 +1993,7 @@ void SceneTree::_network_process_packet(int p_from, const Array& p_packet) { path_get_cache[p_from].nodes[id]=ni; - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED); + network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->set_target_peer(p_from); Array message; |
