diff options
| author | reduz | 2015-10-10 09:09:09 -0300 |
|---|---|---|
| committer | reduz | 2015-10-10 09:09:09 -0300 |
| commit | 422929e87fbe91be1efedf1fe3a9a71d61e58b40 (patch) | |
| tree | a9a7d1862505f06b41b6f8c5fe96bd0012c93d29 /scene/main/node.cpp | |
| parent | afbb0ca8d7d978f27c62271273a1a6bc866a73ce (diff) | |
| download | godot-422929e87fbe91be1efedf1fe3a9a71d61e58b40.tar.gz godot-422929e87fbe91be1efedf1fe3a9a71d61e58b40.tar.zst godot-422929e87fbe91be1efedf1fe3a9a71d61e58b40.zip | |
Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
Diffstat (limited to 'scene/main/node.cpp')
| -rw-r--r-- | scene/main/node.cpp | 64 |
1 files changed, 62 insertions, 2 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 8336ce35f..b02e9c564 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -841,6 +841,20 @@ Node *Node::get_child(int p_index) const { return data.children[p_index]; } + +Node *Node::_get_child_by_name(const StringName& p_name) const { + + int cc=data.children.size(); + Node* const* cd=data.children.ptr(); + + for(int i=0;i<cc;i++){ + if (cd[i]->data.name==p_name) + return cd[i]; + } + + return NULL; +} + Node *Node::_get_node(const NodePath& p_path) const { ERR_FAIL_COND_V( !data.inside_tree && p_path.is_absolute(), NULL ); @@ -906,8 +920,10 @@ Node *Node::_get_node(const NodePath& p_path) const { Node *Node::get_node(const NodePath& p_path) const { Node *node = _get_node(p_path); - ERR_EXPLAIN("Node not found: "+p_path); - ERR_FAIL_COND_V(!node,NULL); + if (!node) { + ERR_EXPLAIN("Node not found: "+p_path); + ERR_FAIL_COND_V(!node,NULL); + } return node; } @@ -1332,7 +1348,29 @@ String Node::get_filename() const { return data.filename; } +void Node::set_editable_instance(Node* p_node,bool p_editable) { + + ERR_FAIL_NULL(p_node); + ERR_FAIL_COND(!is_a_parent_of(p_node)); + NodePath p = get_path_to(p_node); + if (!p_editable) + data.editable_instances.erase(p); + else + data.editable_instances[p]=true; +} + +bool Node::is_editable_instance(Node *p_node) const { + + if (!p_node) + return false; //easier, null is never editable :) + ERR_FAIL_COND_V(!is_a_parent_of(p_node),false); + NodePath p = get_path_to(p_node); + return data.editable_instances.has(p); +} + + +#if 0 void Node::generate_instance_state() { @@ -1383,6 +1421,28 @@ Dictionary Node::get_instance_state() const { return data.instance_state; } +#endif + +void Node::set_scene_instance_state(const Ref<SceneState>& p_state) { + + data.instance_state=p_state; +} + +Ref<SceneState> Node::get_scene_instance_state() const{ + + return data.instance_state; +} + +void Node::set_scene_inherited_state(const Ref<SceneState>& p_state) { + + data.inherited_state=p_state; +} + +Ref<SceneState> Node::get_scene_inherited_state() const{ + + return data.inherited_state; +} + Vector<StringName> Node::get_instance_groups() const { return data.instance_groups; |
