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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/texture_progress.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to '')
-rw-r--r--scene/gui/texture_progress.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index 02794354e..0d9b5e6b1 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -33,20 +33,19 @@
class TextureProgress : public Range {
- GDCLASS( TextureProgress, Range );
+ GDCLASS(TextureProgress, Range);
Ref<Texture> under;
Ref<Texture> progress;
Ref<Texture> over;
protected:
-
static void _bind_methods();
void _notification(int p_what);
-public:
+public:
enum FillMode {
- FILL_LEFT_TO_RIGHT=0,
+ FILL_LEFT_TO_RIGHT = 0,
FILL_RIGHT_TO_LEFT,
FILL_TOP_TO_BOTTOM,
FILL_BOTTOM_TO_TOP,
@@ -66,13 +65,13 @@ public:
void set_radial_center_offset(const Point2 &p_off);
Point2 get_radial_center_offset();
- void set_under_texture(const Ref<Texture>& p_texture);
+ void set_under_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_under_texture() const;
- void set_progress_texture(const Ref<Texture>& p_texture);
+ void set_progress_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_progress_texture() const;
- void set_over_texture(const Ref<Texture>& p_texture);
+ void set_over_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_over_texture() const;
Size2 get_minimum_size() const;
@@ -80,7 +79,6 @@ public:
TextureProgress();
private:
-
FillMode mode;
float rad_init_angle;
float rad_max_degrees;