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| author | Juan Linietsky | 2017-01-13 10:45:50 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-13 10:45:50 -0300 |
| commit | 04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch) | |
| tree | c908a64edf3f61bba725051c8f60c6a108acbb84 /scene/gui/popup.cpp | |
| parent | a2903fc51d1d20eba4dc451bdacbe477d6670163 (diff) | |
| download | godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.gz godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.zst godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.zip | |
New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
Diffstat (limited to 'scene/gui/popup.cpp')
| -rw-r--r-- | scene/gui/popup.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 5126568e5..3f0f76f18 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -39,7 +39,7 @@ void Popup::_gui_input(InputEvent p_event) { void Popup::_notification(int p_what) { if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { - if (popped_up && !is_visible()) { + if (popped_up && !is_visible_in_tree()) { popped_up=false; notification(NOTIFICATION_POPUP_HIDE); emit_signal("popup_hide"); @@ -103,7 +103,7 @@ void Popup::set_as_minsize() { Control *c=get_child(i)->cast_to<Control>(); if (!c) continue; - if (c->is_hidden()) + if (!c->is_visible()) continue; Size2 minsize = c->get_combined_minimum_size(); @@ -144,7 +144,7 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) { Control *c=get_child(i)->cast_to<Control>(); if (!c) continue; - if (c->is_hidden()) + if (!c->is_visible()) continue; Size2 minsize = c->get_combined_minimum_size(); @@ -283,7 +283,7 @@ Popup::Popup() { String Popup::get_configuration_warning() const { - if (is_visible()) { + if (is_visible_in_tree()) { return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running."); } |
