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| author | Juan Linietsky | 2015-01-03 16:52:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-03 16:52:37 -0300 |
| commit | fbdd925d9be1c4c96d05089d7d5a58cd938b002c (patch) | |
| tree | 9f4eb2ae7c61450dffb4a86bb5e82cf66e23d496 /scene/gui/menu_button.cpp | |
| parent | eb1f978b1c1693018e9a6d353ca914f8e6586b4e (diff) | |
| download | godot-fbdd925d9be1c4c96d05089d7d5a58cd938b002c.tar.gz godot-fbdd925d9be1c4c96d05089d7d5a58cd938b002c.tar.zst godot-fbdd925d9be1c4c96d05089d7d5a58cd938b002c.zip | |
-Work in progress visual shader editor *DOES NOT WORK YET*
Diffstat (limited to '')
| -rw-r--r-- | scene/gui/menu_button.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 7353744d0..d10ca20fc 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -84,6 +84,7 @@ void MenuButton::pressed() { popup->set_parent_rect( Rect2(Point2(gp-popup->get_global_pos()),get_size())); popup->popup(); popup->call_deferred("grab_click_focus"); + popup->set_invalidate_click_until_motion(); } |
