aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/graph_edit.h
diff options
context:
space:
mode:
authorRémi Verschelde2016-07-26 23:19:41 +0200
committerRémi Verschelde2016-07-26 23:19:41 +0200
commit60e19f77519caee64842319443cd19e20c699d81 (patch)
tree646c1a33239aaee784d469d8c4efe6b7a64b3fb8 /scene/gui/graph_edit.h
parentccf6b3151d1445f3e1bc351056a64b8f0094bc63 (diff)
downloadgodot-60e19f77519caee64842319443cd19e20c699d81.tar.gz
godot-60e19f77519caee64842319443cd19e20c699d81.tar.zst
godot-60e19f77519caee64842319443cd19e20c699d81.zip
Fix GraphEdit dragging issues at scales != 1
Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes).
Diffstat (limited to '')
-rw-r--r--scene/gui/graph_edit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index ac4e71ba4..ed6838ac1 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -92,6 +92,7 @@ private:
bool dragging;
bool just_selected;
Vector2 drag_accum;
+ Point2 drag_origin; // Workaround for GH-5907
float zoom;