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| author | Florian Zwoch | 2018-02-21 10:43:57 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-21 22:17:09 +0100 |
| commit | e1fc7776f640e4d9aafad63d7e849ad5043194ca (patch) | |
| tree | 35c8167954b1083251a78d704e46bb8974eb422b /scene/gui/file_dialog.cpp | |
| parent | c6a96fc3607c050fd064946fe3a6ac23a66dbd76 (diff) | |
| download | godot-e1fc7776f640e4d9aafad63d7e849ad5043194ca.tar.gz godot-e1fc7776f640e4d9aafad63d7e849ad5043194ca.tar.zst godot-e1fc7776f640e4d9aafad63d7e849ad5043194ca.zip | |
gltf: improve embedded data discovery
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
(cherry picked from commit 1abf464b59f66811f21e8ca02114327295841ada)
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
