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| author | Hein-Pieter van Braam | 2017-08-24 22:58:51 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-08-24 23:08:24 +0200 |
| commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
| tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/animation/animation_cache.cpp | |
| parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
| download | godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.zst godot-cacced7e507f7603bacc03ae2616e58f0ede122a.zip | |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to '')
| -rw-r--r-- | scene/animation/animation_cache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 31fee0e34..557858f24 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -120,7 +120,7 @@ void AnimationCache::_update_cache() { StringName property = np.get_property(); String ps = property; - Spatial *sp = node->cast_to<Spatial>(); + Spatial *sp = Object::cast_to<Spatial>(node); if (!sp) { @@ -131,7 +131,7 @@ void AnimationCache::_update_cache() { if (ps != "") { - Skeleton *sk = node->cast_to<Skeleton>(); + Skeleton *sk = Object::cast_to<Skeleton>(node); if (!sk) { path_cache.push_back(Path()); |
