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authorJuan Linietsky2014-10-12 02:13:22 -0300
committerJuan Linietsky2014-10-12 02:13:22 -0300
commit948fd83cdded7fed77ae5213101c1a2ece580434 (patch)
treea6953095dc4feaac1485c04b35039b85f1a95534 /scene/3d/mesh_instance.cpp
parent37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff)
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Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
Diffstat (limited to '')
-rw-r--r--scene/3d/mesh_instance.cpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 40981d468..72d63fa00 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -30,7 +30,7 @@
#include "skeleton.h"
#include "physics_body.h"
-
+#include "body_shape.h"
bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
@@ -181,6 +181,11 @@ void MeshInstance::create_trimesh_collision() {
add_child(static_body);
if (get_owner())
static_body->set_owner( get_owner() );
+ CollisionShape *cshape = memnew( CollisionShape );
+ cshape->set_shape(static_body->get_shape(0));
+ static_body->add_child(cshape);
+ if (get_owner())
+ cshape->set_owner( get_owner() );
}
@@ -210,6 +215,12 @@ void MeshInstance::create_convex_collision() {
add_child(static_body);
if (get_owner())
static_body->set_owner( get_owner() );
+ CollisionShape *cshape = memnew( CollisionShape );
+ cshape->set_shape(static_body->get_shape(0));
+ static_body->add_child(cshape);
+ if (get_owner())
+ cshape->set_owner( get_owner() );
+
}
@@ -229,9 +240,9 @@ void MeshInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
- ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+ ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT);
ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
- ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+ ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}