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| author | Rémi Verschelde | 2017-08-25 08:37:38 +0200 |
|---|---|---|
| committer | GitHub | 2017-08-25 08:37:38 +0200 |
| commit | 490aef93699abc00da58f73b1596fb3473fd53c6 (patch) | |
| tree | 7912c7a540eca6b09392bbd2aa2f30fefe37f51a /scene/3d/collision_shape.cpp | |
| parent | b1c0e45b03aa14453846c9a888763077eef2476b (diff) | |
| parent | cacced7e507f7603bacc03ae2616e58f0ede122a (diff) | |
| download | godot-490aef93699abc00da58f73b1596fb3473fd53c6.tar.gz godot-490aef93699abc00da58f73b1596fb3473fd53c6.tar.zst godot-490aef93699abc00da58f73b1596fb3473fd53c6.zip | |
Merge pull request #10581 from hpvb/fix-gcc6+
Make cast_to a static member of Object.
Diffstat (limited to '')
| -rw-r--r-- | scene/3d/collision_shape.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 2aa6a9571..6a0ed08fe 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -50,9 +50,8 @@ void CollisionShape::make_convex_from_brothers() { for (int i = 0; i < p->get_child_count(); i++) { Node *n = p->get_child(i); - if (n->cast_to<MeshInstance>()) { + if (MeshInstance *mi = Object::cast_to<MeshInstance>(n)) { - MeshInstance *mi = n->cast_to<MeshInstance>(); Ref<Mesh> m = mi->get_mesh(); if (m.is_valid()) { @@ -68,7 +67,7 @@ void CollisionShape::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PARENTED: { - parent = get_parent()->cast_to<CollisionObject>(); + parent = Object::cast_to<CollisionObject>(get_parent()); if (parent) { owner_id = parent->create_shape_owner(this); if (shape.is_valid()) { @@ -106,7 +105,7 @@ void CollisionShape::resource_changed(RES res) { String CollisionShape::get_configuration_warning() const { - if (!get_parent()->cast_to<CollisionObject>()) { + if (!Object::cast_to<CollisionObject>(get_parent())) { return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape."); } |
