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| author | Juan Linietsky | 2017-01-13 10:45:50 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-13 10:45:50 -0300 |
| commit | 04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch) | |
| tree | c908a64edf3f61bba725051c8f60c6a108acbb84 /scene/3d/collision_object.cpp | |
| parent | a2903fc51d1d20eba4dc451bdacbe477d6670163 (diff) | |
| download | godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.gz godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.tar.zst godot-04c749a1f034c0b2256fdca0ca2675f696b490e8.zip | |
New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
Diffstat (limited to 'scene/3d/collision_object.cpp')
| -rw-r--r-- | scene/3d/collision_object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index dab8ad1ea..96d8d13a2 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -206,7 +206,7 @@ void CollisionObject::_mouse_exit() { void CollisionObject::_update_pickable() { if (!is_inside_tree()) return; - bool pickable = ray_pickable && is_inside_tree() && is_visible(); + bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree(); if (area) PhysicsServer::get_singleton()->area_set_ray_pickable(rid,pickable); else |
