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authorJuan Linietsky2017-01-13 10:45:50 -0300
committerJuan Linietsky2017-01-13 10:45:50 -0300
commit04c749a1f034c0b2256fdca0ca2675f696b490e8 (patch)
treec908a64edf3f61bba725051c8f60c6a108acbb84 /scene/3d/collision_object.cpp
parenta2903fc51d1d20eba4dc451bdacbe477d6670163 (diff)
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New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
Diffstat (limited to 'scene/3d/collision_object.cpp')
-rw-r--r--scene/3d/collision_object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index dab8ad1ea..96d8d13a2 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -206,7 +206,7 @@ void CollisionObject::_mouse_exit() {
void CollisionObject::_update_pickable() {
if (!is_inside_tree())
return;
- bool pickable = ray_pickable && is_inside_tree() && is_visible();
+ bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();
if (area)
PhysicsServer::get_singleton()->area_set_ray_pickable(rid,pickable);
else