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| author | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
| commit | f8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch) | |
| tree | 3b798318132cca7eccfbca5818ab55656a2896d7 /scene/3d/character_camera.cpp | |
| parent | 1d418afe863c9e553b69174ce63aef203c46d2f0 (diff) | |
| download | godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.zst godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.zip | |
Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
Diffstat (limited to '')
| -rw-r--r-- | scene/3d/character_camera.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp index 97dfa7763..99fb7f25a 100644 --- a/scene/3d/character_camera.cpp +++ b/scene/3d/character_camera.cpp @@ -237,7 +237,6 @@ void CharacterCamera::_compute_camera() { new_pos = character_pos + rel_n * l; - #endif follow_pos=new_pos; |
