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authorAnton Yabchinskiy2015-07-29 23:01:36 +0300
committerAnton Yabchinskiy2015-07-29 23:01:36 +0300
commitdc8df8a91a995796f0f330bf6bb6b209f6dfce08 (patch)
tree46cfe09124703b07860754d6b44e0289422e0573 /scene/3d/camera.h
parent16746f157f83d666079ba3266acec13d35b84c3f (diff)
parent922356b903061cda7591090bf19e8346c3a78cf5 (diff)
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Merge branch 'master' of github.com:okamstudio/godot
Diffstat (limited to 'scene/3d/camera.h')
-rw-r--r--scene/3d/camera.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index de0328202..e21f4865e 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -126,6 +126,7 @@ public:
Vector3 project_ray_origin(const Point2& p_point) const;
Vector3 project_local_ray_normal(const Point2& p_point) const;
Point2 unproject_position(const Vector3& p_pos) const;
+ bool is_position_behind(const Vector3& p_pos) const;
Vector3 project_position(const Point2& p_point) const;
void set_visible_layers(uint32_t p_layers);